>>22271It's really intuitive. If you do the little side missions and everything you get really strong personas you can use in combat, tons of XP, etc.
The game essentially railroads you through the missions to build a competent team.
The downside of this is that you have this sunken-cost-fallacy feeling to completing the side-quests and I wasn't really able to complete the final side quest because you would actually need to micromanage things for that and I wasn't willing to follow a guide, I just wanted to play and see the story for myself.
Gameplaywise you get the dungeon and you also have the "social link system" that 3 introduced into the series (which makes the entire thing infamous in a sense I guess). You organise little hangouts with friends, classmates and acquintances or go out to better your skills. These all take up time, which is the hidden resource of the game. You have a limited number of activity slots you can spend on all this stuff, and the game constantly hammers this point that "Time is running out" to you so you are really conscious that every day is a hard decision to who to not spend time with or what not to do.
The social link part of the game flies by really fast I feel like, a lot of my playtime was spent in the dungeon either climbing the new section or grinding resources or XP, though as the game progresses, grinding becomes way less of an issue with you being able to expend some resources to get the lagging party members who are not actively engaging in combat up to the protagonist's level instantly.
So every time something becomes a problem a bit later the game will introduce a new mechanic to solve that problem which shows the insane thought and care the devs put into the game.
The music is insane. I expected the rap parts to really get on my nerves but I ended up loving it anyway, probably just as much as I loved 5's OST, which is probably way too much.
I know I'm comparing it a lot with 5 but I basically never thought about Persona 5 while playing it past the initial few hours.
The game uses a lot of the same elements. Same character archetypes, similar structures, similar references (like the Tarot), but when it's all put together you get a completely different story and message.
Though in general I feel like Perso
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