No.18298 [View All]
Old thread Systemkontra'd
>>4573Insert coin to
play post.
195 posts and 240 image replies omitted. Click reply to view. No.24652
>>24651Will the support cost the company money, though?
No.24654
>>24651Yes, it should. When it's still playable, people will waste their time playing old games instead of buying new games. What you are asking for the publisher to assist people in pirating Software. Typical Russian thinking.
No.24656
>>24652Not sure I understand you. Of course it will, until it ends. The thing is, games should still be playable even after the support ends.
>>24654Let's extrapolate this logic a bit, imagine you bought a refrigerator for your house, and after a few years the manufacturer disables it completely, because by still using it and not buying a new model you're costing them profits. That's the reality you're arguing for.
No.24657
>>24656Refrigerator is a good example. They used to be fully functional without any support by the manufacturer. Now imagine a smart IOT refrigerator that only works with access to a internet service. Once that would shutdown it wouldn't allow you to change temperature.
There was no reason to bind the change temperature function to a service. It is planned obsolescence and legislation should disallow it.
No.24659
>>24657> There was no reason to bind the change temperature function to a serviceYour refrigerator needs connection so that it can synchronize clocks and show the current time. And so that it can pull weather report and quote of the day from our servers. Not even talking about regular security updates. This really marks the new era of refrigeration. Soon we'll stop to understand how could we even refrigerate things without being able to read the quote of the day.
No.24665
Finished off my humble beginner abode with a small lookout and signal platform at the top, even has a lightning rod to protect my lifestock down below.
The mass of possible space throughout all of this rock would have made a nice overall base as well, but then being a cave dweller isn't all that fun when given an actual choice.
Also after a lot of pain in the ass, managed to finally enclose a bighorn buck in my area.
They spawned on top of my hill while there was still grassland, yet bighorn calves never survived the fall down at the bottom and while I had an grown eve for some time now, the aggressive bucks weren't as easily trapped.
When I finally managed to get one down, lure it around pointlessly and gave in to install a mod for animal cages, it quickly went to to caged bear of the trader and got itself mauled to death...
I had all but given up on the idea to start bighorn breeding at this base to relocate later generations into the new base, but suddenly and without any help of myself, a bighorner managed to fall right into the my enclosure and survive the fall.
That horny fucker got my eve pregnant in an instant even,, so easiy wool, milk and meat should be just a few incestuous generations down the line!
Also also look at that nice, nearly topped off bucket of honey. Mmmmmhh, yeah!
Needed the candles for lanterns, but they also make nice and moody lighting on their own.
>>24648Great effort, Ross is probably the single online persona that I have ever donated money to.
20 bucks, 10-15 years ago, no regret and even got a nice thank you mail from him.
Also with all that drama surrounding SKG lately, it took me some time until I figured out from where I know this giant douche PirateSoftware """Thor""".
Then it suddenly came all back with his WoW streams and his time as Blizzard """dev"""
*more like anti-cheat helpdesk nepo babby.
No.24667
>>24659Collecting data on the entire refrigerator fleet in the field could be valuable for electric grid operators and regulators.
Even remote control could be useful, to have refrigerators run one or two extra cycles during peak production.
No.24758
>>24707It is better to keep people signing. There might some loss of signs because of fakes.
No.24759
I tried the Persona 5 gacha (Titled "The Phantom X") and honestly I'm so fucking mad in a sense. It's very well made, the production quality is basically on par with the original game, it has voice acting, new music, new areas, Tokyo looks livelier than in the original game etc, and then all of this effort was poured into this so that it could be grafted onto a slot machine for people to gamble. I don't want to say that it's disgusting because it's just business, but I'm honestly baffled that they put this much effort into it.
The other thing I've been playing recently is PEAK. It fits firmly in the "Friendslop" genre where it's a cheap simple game with some griefing potential you play with friends over voicechat.
I think the thing about this one is that it's insanely exhausting.
You are climbing a mountain with limited stamina and supplies, managing hunger, poison and damage.
But at best we can play 2-3 bad rounds or one very good round, because it takes ages and you really have to work your brain as a team to get anywhere.
Also, I've been spending a relatively long time playing Company of Heroes 2 now. I wish nothing but bad things upon the developers of this concentrated form of digital suffering. I absolutely despise every moment of playing this game, and even though my friends are telling me that I have improved, over my 50 or so hours of playing it, I am yet do derive a single ounce of satisfaction from this fucking piece of shit game.
So yeah we're playing it again sometime this week.
No.24760 KONTRA
>>24759>hurr durr I played a gacha and it's a gacha>abloobloo look at me I have friends I can play games withMan, just enjoy your youth while you can. When you're over 30 you will look back and think "where did time go"?
No.24868
Remember this game? Hyped somewhere around 2016-2017, I guess
https://2048game.com/https://play2048.co/ No.24942
Anyone here have experience with Runescape?
A friend of mine wants us all to make accounts and do a run together, is it any good?
No.24956
>>24942I thought about starting OSRS a little.
Then I saw a user mod that solely shows the correct timing for some 1 tick prayer buffing that is intended gameplay loop, which made me drop this idea within a single real life tick.
No.24988
First slaughter of some lower generation livestock with a bounty of meats and fat, had to smith some hooks to get some smoking racks going.
Otherwise it's a slow grind to expand.
Collect dirt to cover large areas, stone and rocks for structures, just wood is quick and painless to harvest.
But together with the growing farm and the intrinsic need to stockpile more diverse foodstuff enough motivation is provided.
Gotta mine some more iron and then there's still steel...
>>24935Got that Colony Ship turn based RPG recently, as it seemed like Fallout meets that colony ship horror movie Pandorum.
Character creation already gives a lot of options, made some kind of gifted, sneaky tinkerer that yet has to get some weapon training down, as I have no idea which tool of unalifement is most fun yet.
Seems similar to Rogue Trader, which also seems like fun, but WH as a setting is always rather elusive whenever I get too close to it.
No.25008
>>25004Oh, this game impressed me so much as child. I played it at neighbor's place and next day asked dad to download Star Wars films. Was a big fan of the setting until teenage years.
No.25014
Hunted a panda and while checking my fish traps, some strange artifacts were found.
Even the Necronomicon was found in a second haul, has to be that mysterious magick system that the primitive survival mod adds against all implications.
Colony Ship as a roguish nerd is also fun.
Acquiring boomsticks and ammo is a little cheap and combat takes a few hits point blank, could have both been reduced to provide a more tight grit.
Also me and my bro Evan looking mint in our Girls Last Tour cosplay outfits.
>>25008Got it during the golden age of OCH piracy and had a blast.
No.25089
Came back to Elin recently and just as the stars aligned, SsethTzeentch uploaded his video of it.
Rolled a Lich Executioner for the meta mana shield.
Now I'm about in the late early game, soaking up the last few skills that aren't too important early on and doing early guild stuff.
Thieves guild obviously always the most bothersome to join, it required to accrue a total of 100 negative karma.
The solution? To mine their golden hoard for -1 Karma per piece of gold ingot or carved stone.
Perfectly usable to sculpt statues to raise the tourism value of mother base.
Also, what is spamming minor cure to feel good and burn through some mana called?
Anyway, it helps me getting stronger, which is imperative.
After finishing the first part of the second story dungeon, the task to spam cure and make me feel good was relegated to our new heal bitch Farris.
Great to really expend all stamina deep down into the negatives while being hurt.
All the flying intestines and gibs makes a really dramatic musical performance on a silken panty in the snail sado dungeon bar of the casino. What a beautiful game.
>>25085*wipes tear* 'merica!
MaKe AmErIcA GrEaT AgAyyyN!Fuck Yeah!
No.25138
>>25085which difficulty are you playing on? I'm playing on major general for the Rebel Campaign. shit's harder than a squirrel's nutsack but it's satisfying to get a win
No.25142
>>25138This Union run was on Colonel because it was my first time ever playing this game.
Currently also doing a CSA campaign, but on BG because I am certainly not ready for MG.
Also, could it be that we have talked about this already on another board?
No.25262
Episode Aigis is probably the most hated thing the franchise has on offer. I guess it's understandable, considering the "twist" on the formula doesn't create a good gameplay loop. The story is kind of like as if after the curtain falls the actors would come back to put on a half hour extra show.
Really, it's the Nibelungenklage of the franchise.
The gameplay kinda feels fractured because the story demands it does not progress in time, so you have the "routine management" aspects of it ripped out from it, making every social interaction the characters have tacked on and inconsequential, removing choice.
I guess it just really showcases that progressing through time was just as important to the basegame as progressing through space. And with how progressing in space is also limited here since the plot is essentially confined to a single building and dungeon, it really just feels limited in every regard. You're not even given a choice regarding the ending.
The biggest issue is the combat honestly. The fact that it's just simply boring. The enemies are the same as the base game. Not just the models, but the weaknesses too so if you remember the basegame, it saves a lot of time. But otherwise you're just given 130 floors of a dungeon to fight your way through and it's just honestly not very engaging. Especially with how the story is put at the very end of it, so there's precious little breaking up the combat segments, save for a few short cutscenes every 20 or so floors to hint more at the plot.
Honestly by the end of it I was actively avoiding every single enemy encounter, considering the loot wasn't worth it and it'd have just taken up more time.
Story is very moving if a bit pointless but I don't think I would ever put myself through the dungeon crawling part of this thing just for the sake of it.
No.25297
Vintage story once again, but noticed that I mostly did farm labor instead of building.
Refined my produce up to fine blueberry yogurt and plenty of aged wines of all berries.
There would still be some kind of early storyline, but it requires traveling 5-10k blocks from spawn to reach, with only a single kind of trader being able to tell the exact position.
Boats weren't even tried as well, the "float" aka surfboard that comes with the primitive survival mod is cheap and handy, while the mod is an essential.
Ernst seems satisfied how it turned out this time, the game can now ripe in the background some more years for me to come back.
Also the last south-eastern mountain castle, having a lot of easily arable land and little z-axis travel this time around was a welcome change.
Playing Erin and idlers recently.
>>25231Losses in those eras up until penicillin were pretty grim, an overall historical win.
No.25299
>>25297I have actually been investing in improving medicine, so I get almost 20% of my losses back, though I don't know whether this is counted already on the tally screen or afterwards.
No.25349
Started a new mercenary outfit.
First few beginner missions on Mars went great, so I took off to the Moon to look at some recreational ARs and managed 2 more military-as-a-service subscriptions.
Quasimorphs bursting out of the freshly slain seems manageable at first, but once iron maidens and them carriage demons spawn, our precious agent is already on a vector to demise without knowing.
Except for some 10 hour cloning time, not many consequences for blown missions have been adjusted.
Considering it a "honor & profit policy" to retrieve corpses with loot and intel :3
So I hauled my ass back to Mars where things are a lot more calmer without active QM interference.
Next to some other nice finds, I got 2 laser rifles that easily cut through grown humans, as it turns out after some in-situ testing.
Also once weapons are imprinted in the ships computer via blueprint chips, the homemade ones can have their stats improved, for now we're still running more of a "second hand policy".
Stocking up on spirits, prime cuts, cigarettes and penis shaped lollipops as well, all the good stuff that reduces quasimorphoic incursion strength temporarily...
They'll have to be fought at some point to not loose the solar system.
No.25366
Oh hey look, the game has a loot retrieval system, 2 even if you count the landing shuttle and callable cargo drone separately!
But as I have found and retrieved 2 pieces of valuable data of a specific kind only just now, I haven't even considered such possibilities yet.
Managed to clear out 3/4 of the relating tech tree with all the other crap I looted and deemed collectible, with which of now we are down to basic cannibalism.
One could even consider a slightly inconvenient dodge build now, huh? The game might still have a few rough edges.
Anyway, being on Venus and thems quezakottl "venuvians" being stingy to pierce damage, I remembered to have looted the latest kind of construction tool, a nail thrower called the Architect.
The price seemed cheap at the first look, having a 500 cred mass driver as my main gun.
But when equipping for any later mission I pondered more at its raw stats.
Medium damage but exceptional high durability, capacity and fire rate with just nails as ammo... hmm...
Luckily the mere mortal thought of weight or dodging were passed on long ago for the sake of hoarding, so the added 15kg of weight did literally nothing and not being able to move and shoot on the same turn with this setup of 2 heavy guns was but a minor inconvenience.
Entered the second floor on nicely growing Quasimorph intrusion levels and topped it off with freshly fried filet of the recently bygone to summon the chief quakker.
The first few blows with the mass driver wounded the bastard at range, but "The Architect" really turned out to be a ferrous rain of hatred and shredded this hellish spawn with the combined fury of the working class on approach.
As it did with all the unwilling working class test subjects before on this station... and some of their means behind them.
Maybe time to do the story mission here, while the game still teases me with explosive rounds in homeopathic quantities.
Also, with all the knowledge of how to consider QM resistances at each location, there being weaker and stronger tribes and how to progress with loot and balance QM levels on demand, I could see me play the game on its intended difficulty the next time.
Torn a little on the item modification part, the upgrades I did to the single useful med-tier assault rifle I found so far were quite pricey and the few points gained in damage and accuracy were quickly outmatched by the next tier in the same category, probably best to keep for the very late game or a real lucky draw with the production chips.
No.25376 KONTRA
>>253751. Consoles can't handle actual saves
2. Culture of "pistol start single segment Okuplok is the only true way to play Doom"
3. Short heda
No.25393
Playing too much Path of Achra lately, at the seventh circle now.
Lots of fun builds that actually just stand around to trigger mayhem around them, did the last few circles while also refining some summon overflower, just slop the whole place up on entry.
Synergizing the constant praying to summon minions with a god that grants the stand still trigger on prayer, which is essential to power up summoned minions, but would be exclusive while actually summoning.
Race and prestige class also interlink perfectly, with dexterity being added to summon limit AND multiplicative to power up reptiles from being a snakedancer.
They went right in my trap without knowing. *corrects glasses*
>>25375I do praise boomer RPGs in that regard, as with Gothic or the such you're lowkey supposed to savescum with things like lockpicking and keep iron man attempts for the future once some stuff is memorized.
The tale of the manual always started out "Save often and keep different saves! You never know!"