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/int/ - certified time wasters

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 No.18298 [View All]

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Old thread Systemkontra'd >>4573

Insert coin to play post.
188 posts and 227 image replies omitted. Click reply to view.

 No.24596

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Some earlier exploits had me subjugating a hero wonderland as the leader of a cult for the dark, ever-hungry and ever-lusting snek mommy.

I started spreading my enshadowing influence on the continent with the mightiest nation and luckily for my first game, that sucker of """chosen one""" came to be on another continent.
So I sent an agent there, infiltrated some assets and plainly started the plague.
Not too long after that whole area broke down on every metric, whole settlements just went extinct and all heroes scuttled about to try contain the following hunger, brigantry and devastation.

At some point the whole world simply forfeited to snek mommy and accepted that it is the universes will that the whole planet shall be devoured for her nourishment to grow bigger.

A few games after I managed to get my hand on some mania inducing artifact, gave it some throw-away agent and suicided him against this instance of *spits* """chosen one""", which as the idiot as they are, claimed it as a trophy and went batshit mad only doing the tiniest of menial tasks possible and leaving the world in blissful ignorance on how they are slowly being liberated by an elder being for the sake of... you may get the gist.

10/10 take on the 4X genre, I'd go so far to call it a sleeper-hit.
7-8 gods with more or less different playstyles in the base game and modders added a few flavorful ones on their own.
At times rng world generation may fuck you over, but the possibilities to stay hidden and further the goals of the chosen god.
Also watching the chosen one can feel like baby sitting, but then again you really learn to hate whomstever is selected.

 No.24597

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Also played Avorion some more.
Great take on block based construction with a little Egosoft mixed in between by some Germans.

Not as intricate as Empyrion, but excellently polished and simpler in terms of designing a ship.
Went from a few cheap plates to a fleet of destroyers and corvettes so far.

Still need to reach the center, which involves the hunt for rare and mighty components around the galaxy, but that may be a thing for another time, as I rather play Vintage Story again as of now.

 No.24646

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This game is just so comfily idyllic, just grab some basic tools and venture out into the unknown, you're bound to find something of value.
Seeds, wild game, prospecting spots or simply landscapes that get the creative juices flowing.

Also welcome to my preliminary abode.
It may not be much, but it's carved out of a nice rock with 3 traders nearby.
Even got a farm running early to make sure that flax fiber won't be that scarce anymore, when I completely missed this part of the game before my last first winter. The first harvest gave me 2,5 stacks of juicy carrots!

A recent mining trip underground even got me a nice supply of zinc, bismuth and tin, which finally lets me upgrade my anvil to bronze.
But as of now I am slowly in the process of migrating towards my new, much more beautiful spot within a freshwater bay surrounded by giant redwood trees. Just need to finish tanning some leather to upgrade my backpacks for more inventory space, then I can move the rest of the most important tech there and continue building.

First I have yet to discover some acacia trees for some reddish lumber, then the main task will be to develop a nice quarry to mine some whole blocks for further processing.
Thank Kali this world had me blessed with nice, black basalt and a limestone layer for concrete production on the first try.

 No.24647 KONTRA

>>24646
Also, I cheated myself a bronze pickaxe and prospecting pick, after I started a new world with some slightly modified parameters to allow a better use of the new sail boats later on.
Been there already on the last save that cost me 15 hours, so I just wanted to kickstart progression a little.

 No.24648

>>18848
The Stop Killing Games campaign is only running for another month and still could use support of Ernst.

 No.24649 KONTRA

>>24648
Why should a company support video games are cost-only and no longer profitable?

 No.24651

>>24649
They don't have to keep supporting it forever, they should just make it so when they stop supporting it it remains playable. Either aking it possible to host private servers or making it playable through direct connection, or whatever else works best for them. A game shouldn't become completely unplayable just because it's no longer supported.

 No.24652

>>24651
Will the support cost the company money, though?

 No.24654

>>24651
Yes, it should. When it's still playable, people will waste their time playing old games instead of buying new games. What you are asking for the publisher to assist people in pirating Software. Typical Russian thinking.

 No.24656

>>24652
Not sure I understand you. Of course it will, until it ends. The thing is, games should still be playable even after the support ends.
>>24654
Let's extrapolate this logic a bit, imagine you bought a refrigerator for your house, and after a few years the manufacturer disables it completely, because by still using it and not buying a new model you're costing them profits. That's the reality you're arguing for.

 No.24657

>>24656
Refrigerator is a good example. They used to be fully functional without any support by the manufacturer. Now imagine a smart IOT refrigerator that only works with access to a internet service. Once that would shutdown it wouldn't allow you to change temperature.

There was no reason to bind the change temperature function to a service. It is planned obsolescence and legislation should disallow it.

 No.24659

>>24657
> There was no reason to bind the change temperature function to a service
Your refrigerator needs connection so that it can synchronize clocks and show the current time. And so that it can pull weather report and quote of the day from our servers. Not even talking about regular security updates. This really marks the new era of refrigeration. Soon we'll stop to understand how could we even refrigerate things without being able to read the quote of the day.

 No.24665

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Finished off my humble beginner abode with a small lookout and signal platform at the top, even has a lightning rod to protect my lifestock down below.
The mass of possible space throughout all of this rock would have made a nice overall base as well, but then being a cave dweller isn't all that fun when given an actual choice.

Also after a lot of pain in the ass, managed to finally enclose a bighorn buck in my area.
They spawned on top of my hill while there was still grassland, yet bighorn calves never survived the fall down at the bottom and while I had an grown eve for some time now, the aggressive bucks weren't as easily trapped.
When I finally managed to get one down, lure it around pointlessly and gave in to install a mod for animal cages, it quickly went to to caged bear of the trader and got itself mauled to death...
I had all but given up on the idea to start bighorn breeding at this base to relocate later generations into the new base, but suddenly and without any help of myself, a bighorner managed to fall right into the my enclosure and survive the fall.
That horny fucker got my eve pregnant in an instant even,, so easiy wool, milk and meat should be just a few incestuous generations down the line!

Also also look at that nice, nearly topped off bucket of honey. Mmmmmhh, yeah!
Needed the candles for lanterns, but they also make nice and moody lighting on their own.

>>24648
Great effort, Ross is probably the single online persona that I have ever donated money to.
20 bucks, 10-15 years ago, no regret and even got a nice thank you mail from him.

Also with all that drama surrounding SKG lately, it took me some time until I figured out from where I know this giant douche PirateSoftware """Thor""".
Then it suddenly came all back with his WoW streams and his time as Blizzard """dev""" *more like anti-cheat helpdesk nepo babby.

 No.24667

>>24659
Collecting data on the entire refrigerator fleet in the field could be valuable for electric grid operators and regulators.

Even remote control could be useful, to have refrigerators run one or two extra cycles during peak production.

 No.24673

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Ventured out again on the quest to find acacia trees, so I did a large hook from ye olde base into uncharted territory until my inventory nudged me to slowly turn towards the new base.
As is tradition, the acacia was found not too far off on an island with the right hot and dry climate just south of my new base.

Found a lot of points of interests tho.
A abandoned village, a mysterious iron hatch leading far down below, same with some kind of mining towards over a large shaft and even a ruined castle.
Also another tempting base spot, but for now I moved my whole operation already into my forest lagoon, so that's that.

With the seedlings planted near my lumber/quarry camp and the inventory vollbepackt mit tollen Sachen die das Leben schöner machen, I can now turn to more exotic things.
Like exploring Soi 6 for the first time to get a real female girl, I'm in for something wild today!

 No.24707

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It's done. The youtuber drama really brought the initiative into the spotlight.

Hopefully not many of these signatures are fake, made with errors or just straight up bots. Really glad it got the attention it deserved.

 No.24735

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Grabbed some goodies on the Steam Summer Sale.

Boy finna got batshit drunk on the first batches of homebrew.
Some spelt ale, currant wine and the classic mead, provides one with unlearn points for the skills mod.
This region seems to be in the right spot for regular eclipses during the winter as well, kinda creepy when you're just driving some splitters in your quarry while suddenly all around you turns black and you can't but whip out your spear in anticipation of nasty drifters.

Also the new base is coming along nicely, still heavy WIP tho and new ideas float up constantly
Going to remove the doors on the sides and replace them with glass panes, but I am out of lead ingots.
Also out of shingles, which will need another long pottery session.

Once I'll move my operation out of the rock face, I'll be able to store hundred of liters of alcohol and endless wheels of cheese inside there perfectly!
Isn't that what life is all about?

 No.24737

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Obviously, on the hunt for cheap galena ore, Ernst found a motherload of iron ore and managed to carve about 100 ingots worth before the area became too infested with deep drifters and much more creepy stuff that I luckily only heard doing it's saw-bell sounds...
But in the end after mining down to the worlds mantle and back up again, a bunch of galena was found and quickly processed indoors to inhale the healthy lead fumes while at it.
Note to future self: around level 70 in the limestone layer, should be similar for neighboring chunks.

With glass panes finally being plentiful, Ernst's real estate finally finished construction stage 1 and is ready to be lived in.
Behold, the circle in an offset circle in an offset circle.
Two levels of quick access cellars are found withing the main tower, only ~10% less effective in reducing spoilage then the cave solely due to some aesthetic use of logs.
At some point in the future I'm going to elongate the shaft to use it as a windmill for food processing.
The main living area provides enough room for a bunch of baking ovens and other kitchen utensils.

Next up is gathering more wood to construct a nice and spacious outdoor smithy in the front yard.
Branching from the circle will be farms and livestock enclosures, but I have yet to decide for a design.

 No.24758

>>24707
It is better to keep people signing. There might some loss of signs because of fakes.

 No.24759

I tried the Persona 5 gacha (Titled "The Phantom X") and honestly I'm so fucking mad in a sense. It's very well made, the production quality is basically on par with the original game, it has voice acting, new music, new areas, Tokyo looks livelier than in the original game etc, and then all of this effort was poured into this so that it could be grafted onto a slot machine for people to gamble. I don't want to say that it's disgusting because it's just business, but I'm honestly baffled that they put this much effort into it.

The other thing I've been playing recently is PEAK. It fits firmly in the "Friendslop" genre where it's a cheap simple game with some griefing potential you play with friends over voicechat.
I think the thing about this one is that it's insanely exhausting.
You are climbing a mountain with limited stamina and supplies, managing hunger, poison and damage.
But at best we can play 2-3 bad rounds or one very good round, because it takes ages and you really have to work your brain as a team to get anywhere.

Also, I've been spending a relatively long time playing Company of Heroes 2 now. I wish nothing but bad things upon the developers of this concentrated form of digital suffering. I absolutely despise every moment of playing this game, and even though my friends are telling me that I have improved, over my 50 or so hours of playing it, I am yet do derive a single ounce of satisfaction from this fucking piece of shit game.
So yeah we're playing it again sometime this week.

 No.24760 KONTRA

>>24759
>hurr durr I played a gacha and it's a gacha
>abloobloo look at me I have friends I can play games with
Man, just enjoy your youth while you can. When you're over 30 you will look back and think "where did time go"?

 No.24840

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Vintage Story 101, finally back to important business!

Moved in, drafted some ideas and finally came around to built a new farm.
A fool- and escape-proof enclosure should be next.
The small island in the middle serves a peach tree and will get greenhoused before Winter.

Intrigued by how the EU will handle SKG now that they made it with some fat on the bone.

 No.24843 KONTRA

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First some windmills, then a double bronze helve hammer setup and we are finally ready for some industrialization!

Copper plates and iron ingots a plenty!
Then it should be easier to light up large areas.

 No.24858

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Operating heavy power tools batshit drunk on berry wine to improve the workshop with iron, just as the machine god commands.

The peach tree finally rooted from a cutting and the farm welcomes 3 new turklings.

 No.24868

Remember this game? Hyped somewhere around 2016-2017, I guess
https://2048game.com/
https://play2048.co/

 No.24870

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>>24868
Yeah I remember, even made some shoops about it back then.

 No.24922

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Played a little SurrounDead, pretty good game for some singleplayer DayZ RPG or the like.
The other games I got for summer sale are better left ripening in EA, still major bosses getting added left and right.

Home base also got a little attention.
Added some roofing due to constant blowpipe charlies on the western coast and just comfy farming/life sim stuff.
It's pretty rainy here, but the regular thunder feels mighty.

 No.24933

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A roof all around the upper level and in the middle a small garden with ultra fertile soil, nice.
Sadly the peanut plants already suffered minor frost damage, as I didn't mind the late season.

Getting a lot of livestock now as well, a larger pasture is probably up next.
Luckily farm yield is rather large, so ma crap will sustain them critters fine.

 No.24935

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Playing Rogue Trader once again after finishing my first run a year ago. Still feels pretty great. I love turn-based combat and the setting (not just 40k, I mean the whole RT thing) is exactly what I need in an RPG.

 No.24942

Anyone here have experience with Runescape?

A friend of mine wants us all to make accounts and do a run together, is it any good?

 No.24956

>>24942
I thought about starting OSRS a little.
Then I saw a user mod that solely shows the correct timing for some 1 tick prayer buffing that is intended gameplay loop, which made me drop this idea within a single real life tick.

 No.24988

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First slaughter of some lower generation livestock with a bounty of meats and fat, had to smith some hooks to get some smoking racks going.

Otherwise it's a slow grind to expand.
Collect dirt to cover large areas, stone and rocks for structures, just wood is quick and painless to harvest.
But together with the growing farm and the intrinsic need to stockpile more diverse foodstuff enough motivation is provided.
Gotta mine some more iron and then there's still steel...

>>24935
Got that Colony Ship turn based RPG recently, as it seemed like Fallout meets that colony ship horror movie Pandorum.
Character creation already gives a lot of options, made some kind of gifted, sneaky tinkerer that yet has to get some weapon training down, as I have no idea which tool of unalifement is most fun yet.
Seems similar to Rogue Trader, which also seems like fun, but WH as a setting is always rather elusive whenever I get too close to it.

 No.25004

>play Star Wars Galactic Battlegrounds
>it's QUITE LITERALLY just an Age of Empires mod, even the tutorial is the same.
Let's see how the campaign is

 No.25008

>>25004
Oh, this game impressed me so much as child. I played it at neighbor's place and next day asked dad to download Star Wars films. Was a big fan of the setting until teenage years.

 No.25014

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Hunted a panda and while checking my fish traps, some strange artifacts were found.
Even the Necronomicon was found in a second haul, has to be that mysterious magick system that the primitive survival mod adds against all implications.

Colony Ship as a roguish nerd is also fun.
Acquiring boomsticks and ammo is a little cheap and combat takes a few hits point blank, could have both been reduced to provide a more tight grit.
Also me and my bro Evan looking mint in our Girls Last Tour cosplay outfits.

>>25008
Got it during the golden age of OCH piracy and had a blast.

 No.25038

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Played a bit more SWGB.
Done with the Wookie (tutorial) campaign.
Was way easier than AoE2's William Wallace campaign where the enemy at least attacked sometimes.
Here you could just do whatever.

Now started the Trade Federation campaign, which certainly hits different.
I don't think I have ever played a strategy game where you are actually the bad guys conducting a proper invasion.
No, SS's German campaign doesn't count, that's strictly military targets.

But this first mission, "Beachhead", with a youtube screenshot for a lack of screenshotting capability, has a troop of droids simply raid a bunch of Naboo villages. They have only basic defenses, just some dudes patrolling and not pondering an imminent invasion getting utterly steamrolled. And the screams, holy shit, those screams.
I felt a bit bad despite really just being a bunch of pixels.

 No.25048

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Currently playing Ultimate General: Civil War.
There's really not enough line warfare strategy games.
Currently doing a Union campaign because I'm a real fucking noob and Union is easymode.
I am literally Ulysses S. Grant with how many dudes I regularly send to their deaths.

The mission pictures though was the opposite. It was a 1:7-ish ratio of my to enemy soldiers, and you can see all those dead rebs strewn around.
A feature is that soldiers need to be replaced, so the more losses I have during a battle the more I have to replace afterwards and the slower my army can grow, and the enemy has the same problem, but only if I kill enough of them.

There's now basically only two battles left: The Petersburg siege that some might know from the crater battle, and the siege of Richmond after which we take a shit on President Davis's desk.
The maps are real-life maps btw, or rather, modeled after the real sites where those battles happened, which is pretty cool.

 No.25085

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Finally, this cruel brother's war is over.
The battle for Richmond was a valiant one, and the traitors fought bravely to the last man, but they simply could not do anything against the industrial might of the FOOKIN NORF.
As you can see I rolled over them with a 3:1 numerical advantage, and it was LITERALLY a meat wave. Forts? Simply washed over them. Richmond was taken in one swift strike.
And I might say that regarding casualties I am still well within the real numbers, at least for my own side.

Next up I will do a CSA campaign, which will be immensely harder, especially since I am no Bobby Lee.

 No.25089

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Came back to Elin recently and just as the stars aligned, SsethTzeentch uploaded his video of it.
Rolled a Lich Executioner for the meta mana shield.
Now I'm about in the late early game, soaking up the last few skills that aren't too important early on and doing early guild stuff.

Thieves guild obviously always the most bothersome to join, it required to accrue a total of 100 negative karma.
The solution? To mine their golden hoard for -1 Karma per piece of gold ingot or carved stone.
Perfectly usable to sculpt statues to raise the tourism value of mother base.

Also, what is spamming minor cure to feel good and burn through some mana called?
Anyway, it helps me getting stronger, which is imperative.
After finishing the first part of the second story dungeon, the task to spam cure and make me feel good was relegated to our new heal bitch Farris.

Great to really expend all stamina deep down into the negatives while being hurt.
All the flying intestines and gibs makes a really dramatic musical performance on a silken panty in the snail sado dungeon bar of the casino. What a beautiful game.

>>25085
*wipes tear* 'merica!
MaKe AmErIcA GrEaT AgAyyyN!
Fuck Yeah!

 No.25116

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Finished the OOM-9 campaign in SWGB.
That's the Trade Federation one.
It was actually pretty interesting, because it was, as mentioned in the first post, an actual invasion playing out. Killing their defenses, subjugating the Naboo and after finding out there are Gungans on that planet, them too.
The last mission had me destroy a city under the sea.
The surface fighting was not hard, just a bit annoying because I had to carry troops around with airships and land them on foreign shores.

That was because I found no place to build shipyards. In fact, only after I realized the city under the sea was indeed entirely submerged I began wondering if I were doing something wrong or if the mission could be bugged.
I looked it up and apparently in the expansion there is like one very specific place to build a shipyard on the spot where an old enemy one stood. Still took me some clicking around to find it.
Then it was all a matter to send a bunch of ships to the palace to destroy it (picture this time taken from my own play, but loaded a save before I had built a proper fleet).

There's now a bonus mission that is apparently the battle on the Windows XP screen. Not sure if I want to play that.

 No.25138

>>25085
which difficulty are you playing on? I'm playing on major general for the Rebel Campaign. shit's harder than a squirrel's nutsack but it's satisfying to get a win

 No.25140

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Making fat stacks of Orens by fishing, sawing the catch into fragrant bonito flakes and aging them into the best bonito wine south of North Tiris, while a strategic bonito reserve is being built for possible larger expenditures and better profits in the future.
That the stuff is great food flavoring is just the cherry on top.
The farm is also slowly scaling in size and quality.
The game really manages to make grind feel like time well spent.

Finally my big tiddy fox mommy goddessfriend Horome of the moonshadow even trusted her equally foxy shrine maiden ally upon me.
She starts out rather weak, but can grow additional tails while leveling that all boost her speed and other stats, making her into a flurry of blades later.
2 or 3 followers worship Mani of the machine, he provides them with the ability to randomly hack mechanical enemies, turning them into pets.
Right now we're rocking a 4 golem gunners firing squad, just hand them a few bandages and they'll nicely manage for themselves.

Both party heal sluts take care of all other needs.
Crafting deep into negative stamina not only trains their casting and healing, yet also my shield and light armor skills.
And apparently it feels really really good what we're doing, so who's to argue.

 No.25142

>>25138
This Union run was on Colonel because it was my first time ever playing this game.

Currently also doing a CSA campaign, but on BG because I am certainly not ready for MG.
Also, could it be that we have talked about this already on another board?

 No.25183

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2nd Manassas done.
I think I gave that damn ol' yankee Pope a damn fine whippin.
Next up is Antietam and there is no way in hell I can muster up 110k soldiers, which is what the Union will be rollin in with.

 No.25231

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Antietam is over.
Based on how it actually went I think I did good.
I completely wiped out every last enemy on the battlefield. Sure, I lost 40% of my force, but the first attempt was 45% plus a bunch of valuable officers.
I decided to roll with this one, mainly because I really don't want to replay it.
Shame you only get 1000 recruits for any prisoners, because especially in the end I captured them by the brigade.
The huge plus here is though that by achieving a total army kill I managed to decrease the maximum army size of the enemy from over 100k to about 65k.
Of course now I know that I should have never let it get that far, but I wasn't aggressive enough earlier in the campaign.
Anyhow, depending on how the minor battles go I could possibly go into Fredericksburg with a numerical advantage. Let's see.

 No.25262

Episode Aigis is probably the most hated thing the franchise has on offer. I guess it's understandable, considering the "twist" on the formula doesn't create a good gameplay loop. The story is kind of like as if after the curtain falls the actors would come back to put on a half hour extra show.
Really, it's the Nibelungenklage of the franchise.

The gameplay kinda feels fractured because the story demands it does not progress in time, so you have the "routine management" aspects of it ripped out from it, making every social interaction the characters have tacked on and inconsequential, removing choice.
I guess it just really showcases that progressing through time was just as important to the basegame as progressing through space. And with how progressing in space is also limited here since the plot is essentially confined to a single building and dungeon, it really just feels limited in every regard. You're not even given a choice regarding the ending.

The biggest issue is the combat honestly. The fact that it's just simply boring. The enemies are the same as the base game. Not just the models, but the weaknesses too so if you remember the basegame, it saves a lot of time. But otherwise you're just given 130 floors of a dungeon to fight your way through and it's just honestly not very engaging. Especially with how the story is put at the very end of it, so there's precious little breaking up the combat segments, save for a few short cutscenes every 20 or so floors to hint more at the plot.
Honestly by the end of it I was actively avoiding every single enemy encounter, considering the loot wasn't worth it and it'd have just taken up more time.

Story is very moving if a bit pointless but I don't think I would ever put myself through the dungeon crawling part of this thing just for the sake of it.

 No.25297

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Vintage story once again, but noticed that I mostly did farm labor instead of building.
Refined my produce up to fine blueberry yogurt and plenty of aged wines of all berries.

There would still be some kind of early storyline, but it requires traveling 5-10k blocks from spawn to reach, with only a single kind of trader being able to tell the exact position.
Boats weren't even tried as well, the "float" aka surfboard that comes with the primitive survival mod is cheap and handy, while the mod is an essential.

Ernst seems satisfied how it turned out this time, the game can now ripe in the background some more years for me to come back.
Also the last south-eastern mountain castle, having a lot of easily arable land and little z-axis travel this time around was a welcome change.
Playing Erin and idlers recently.

>>25231
Losses in those eras up until penicillin were pretty grim, an overall historical win.

 No.25299

>>25297
I have actually been investing in improving medicine, so I get almost 20% of my losses back, though I don't know whether this is counted already on the tally screen or afterwards.

 No.25349

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Started a new mercenary outfit.
First few beginner missions on Mars went great, so I took off to the Moon to look at some recreational ARs and managed 2 more military-as-a-service subscriptions.
Quasimorphs bursting out of the freshly slain seems manageable at first, but once iron maidens and them carriage demons spawn, our precious agent is already on a vector to demise without knowing.

Except for some 10 hour cloning time, not many consequences for blown missions have been adjusted.
Considering it a "honor & profit policy" to retrieve corpses with loot and intel :3

So I hauled my ass back to Mars where things are a lot more calmer without active QM interference.
Next to some other nice finds, I got 2 laser rifles that easily cut through grown humans, as it turns out after some in-situ testing.
Also once weapons are imprinted in the ships computer via blueprint chips, the homemade ones can have their stats improved, for now we're still running more of a "second hand policy".

Stocking up on spirits, prime cuts, cigarettes and penis shaped lollipops as well, all the good stuff that reduces quasimorphoic incursion strength temporarily...
They'll have to be fought at some point to not loose the solar system.

 No.25350

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Damn, some missions can get long, winded and especially messy.
4 floors of finding the elevator onward at the last possible point of exploration and I had to redo the 4th one after getting finished off by the targets toxic shotgun.
"Civilian nerd" my ass.

The second time around he only managed to gravely wound Nymph, which managed to hang on and patched up on dirty rags and the last doses of antibiotics.
Hauled 2 of those toxic shotguns and plenty other stuff back and unlocked the clone improvement.

The punishing difficulty on default mixed with the randomness of a stretched operation and very limited inventory space was a major part in the games early "mixed" review history.
Ernst also rocks a stack size increase mod that stacks ammo to 500 and most parts to 100, without it I'd be probably hauling a fourth back home from every mission.
On the other hand, the increased weight makes me hardly dodge shots anymore towards the end, which results in before mentioned heavy work-related injury.

Maybe I'd one day have the time and nerve to play as such, but I rather not now.



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