No.18298 [View All]
Old thread Systemkontra'd
>>4573Insert coin to
play post.
101 posts and 116 image replies omitted. Click reply to view. No.23195
Finished Deus Ex.
Chose the Illuminati ending honestly only because it seemed the quickest one.
Honestly, I found the game tended to drag on a bit. Some of the areas could have been smaller, I found that half of my augs were useless (like that rocket bouncer shield or vision enhancement) and that I had been carrying a plasma rifle AND a gep launcher basically for nothing, as LEMs were enough to deal with all the bosses. I wouldn't know how to survive any other way with the setup.
But ok, all of that can be amounted to a first time blind playthrough.
I think there will be more playthroughs, but I remembered why I don't like the Unreal Engine, no matter which one.
>>23095I think I did it, was it
the helipad bomb that you posted the dialog file of?
Because I found that rather obvious and not hard to miss, as there was very obviously something afoul. I mean
the dead boy you stumble upon right when entering the helipad. Although at this point I should probably note that I played with the Transcended mod, maybe that one added that piece.
Yeah so all in all I can understand how this blew people's minds back then and I am fairly sure that had I played it 25 years ago I would love it as much as e.g. VtmB. Nostalgia is one hell of a drug.
No.23245
The game offensively tries to sell me slop.
Anyway, witness my elite blend RNG name, "Miracle Slime".
Energy drinks, bananas, donuts and viagra does that to my raws, wish I could have sex on that stuff.
Also, the mothership, orbiting the production station to haul some stuff back to HQ.
Did some early tests with the more controversial stuff and mixed low tier crack into something called "Big Thunderfuck".
Also playing Dredge, nice fishing game so far.
>>23195Yeah, the helipad one.
When I played it as a teen I missed it, as I found the "odd mechanic" and took him out, missed the corpse and that you have to walk back to the Iluminati leader to explain stuff before the "OMG JC A BOMB!" triggers.
No issue if you do the mechanic before you walk in obviously.
>>23238Saw the first minutes of the game with ManlyBadassHero, as I enjoy his videos of horror games I'd never play anyway lately.
Looks interesting and good to know that it's free.
Also got interested in "How To Slay A Princess", not often that I stop on of those videos and that game goes against most stuff I otherwise play.
No.23285 KONTRA
>>23238I’m so mad that I basically missed half the stuff in this game and by the time I get home to play it nobody will care. Everyone will have it figured out and played to death among my friends who are carefully tiptoing around me to not to show me spoilers out of courtesy but it will not be the same.
FOMO on the joy of mutual exploration and fun.
So over.
No.23399
>>23350Which emulator are you using?
Had some fun with old Ace Combat and racing games from the PS2 era some time ago and I was impressed with how well PCSX2 ran and even paired with a steering wheel.
No.23404
>>23399I'm using PCSX2. I was also surprised how little hassle it involved to set it up.
Didn't even have to do anything, it automatically set the buttons for my PS5 controller and I was good to go. (After turning off steam because it conflicted with Steam's controller capture, but that's just PC gaming for you.)
No.23469
Played Armoured Commander 2 again after a hiatus.
Missed a few updates, and one of them did something that I really don't like: It reset settings. I assume something happened that made it detect a "first run" trigger. Gladly it doesn't have a lot of settings that could be reset.
And I am still pretty good at it. Managed to get 412VP over one day with just a +95% modifier.
God I love the StuG.
I just wish the language strings weren't hardcoded, so there could be a proper way to translate things. I think my dad could like this, but I doubt he'll ever be able to learn enough english to understand what's going on in the game.
No.23487
Life in the outback isn't easy.
Boys been stumbling in some evil backyards, but together with his trusty machine gun half-track, he'd been slaying them things.
And finally a backyard is secured.
Once the inner ring was finished, I noticed that great patch of resources in the northwest which I should have totally included in the first place and as I had the tower- and bricklaying just going fluidly, I just EXPANDED OUR BORDERS! Best deal of my life, ignore any locals claiming and biting otherwise.
All those Radars also got the electricity demand going and I've yet to finish a better mall.
Time to EXPAND OUR OPERATION! Tremendously.
>>23469Bought it on sale because tank rogue-like sounded interesting.
From a mechanical point it's great, I just don't like the "short-natured" campaigns.
Imagine controlling such tank through some eternal war planet with factions and some open, persistent world like Qud or the such.
No.23488
>>23487> I just don't like the "short-natured" campaigns.Try playing a full war, you will not say that again.
No.23505
Did an expedition straight into the unknown to get some alien chunks for research.
Will need a lot more tho.
Then I tapped the mixed resource deposit, build some kind of sorting machine and routed it back into the starter base... because it is running short on copper and I like it.
Next up is a new smelting array to complete babbies second main bus.
Also strange how those mechanical contortions look like some predator feasting on prey and only get more distorted the more you scale up...
>>23488Is it kinda like a tanked up Jagged Alliance 2 then?
No.23506
>>23505>Is it kinda like a tanked up Jagged Alliance 2 then?No, not at all.
You have your tank, which is set. Any change in gear, armor, armament and such is done through getting another vehicle, which happens when the tank gets knocked out or at the end of a campaign or in the middle of a longer one.
What makes the vehicle is the crew. The commander is "your" player character and when that one dies, you lose. Every other crewman is expendable as far as Game Over is concerned, though I think you can even set a difficulty option that even the commander is expendable.
You still want to carry your crew through the war because skill points are hard earned and a well-trained crew in a bad vehicle is better than a bunch of noobs in a good vehicle.
Campaigns have difficulty levels and you can choose to do more or less days. Since experience is earned from doing deployments, more days means more experience, so doing only short campaigns will leave your crew with short experience.
On the other hand, a full war has hundreds of days. Depending how well you play and how good your vehicle is, a day in-game can take 10-30 irl minutes, so if you play the full Invasion of Poland with 20 days you will at least spend a few hours with that.
Doing a full war cost me several weeks irl. It was a riveting experience, but I don't want to do that so quickly again.
Although you can now have several saves, so you don't need to finish an entire game (i.e. end of war or death) with one commander anymore before starting another one.
No.23548
Explored all mines to input a future smelting array, expanded into red circuits, and some overall upgrades until biters started to be annoying enough to make it to the wall.
Would have thought this moment happens much later with a gun turret every so often.
So I checked what has been recently developed and saw the rocket turret.
The small oil operation delivered everything needed anyway, belt weaving isn't a mystery anymore and firepower was requested, so further expansions to the mall happened and the perimeter got reinforced.
52 max range AOE damage proofs quite effective for now.
Otherwise there's still a chest full of flamers waiting to be deployed.
>>23506Ye, yet it's the same situation as in Soulash 1, very interesting mechanics but the dev only ever took off with Soulash 2 which is basically the same game developing towards open world sandbox instead of a more finite experience.
"Persistent open world sandbox / lifesim RLs" get often requested and after the most prominent CDDA and a few others, the list is rather short.
Tanking around, hiring new crew in town or gang pressing infantry from some outback farmers family, tactically accurate deathclaw engagements timing your heavy hits into the pack while the poor bastards outside of this armored coffin scurry around with rifles and rags... sounds like fun :3
No.23550
>>23548Your posts made me wonder: Did Space Age do anything about combat/fauna mechanics?
In the base game I found biters merely annoying, so after playing one game with them enabled I saw everything and have been playing as a pacifist ever since.
No.23554
>>23553So is it like some kind of Tropico style game?
The UI certainly looks absolutely disgusting.
No.23555
>>23554There is some similarity, but it's a simpler and in my opinion better game. I finished Frostpunk including DLCs, but dropped Tropico. Also very different setting.
t. not him
No.23556
>>23555Which Tropico was that? I missed to mention it, I am talking 3. Couldn't even start 4 because it wanted me to make an account lol.
No.23558
>>23557Without having played it I would assume it's shit
No.23560
Had my steam generators deliver 60% output already, so I doubled the stack to prepare the electric grid for an armada of miners going online soon, also squeezed some double-stone furnaces at the top of my starting smelting to increase output, even if just a little.
The blunt rest of those 6 stacks of double-stone furnaces I handcrafted became useless soon afterwards, as I researched steel foundries which are a direct upgrade from the same mod without using said double-stone furnaces as ingredient.
Anyway.
Still a mystery to me if all those dead trees were as they are before or if I am the cause.
Then I oversaw some perimeter defense in action, deemed it future-proof and started the... steel foundry array for future smelting needs.
>>23550Some of the mods I added have different paths of biter evolution, I guess they are designed with a some difficulty increase in mind.
>>23556I still remember playing Tropico 1 that came with Computer Bild Spiele many years ago :3
No.23561
>>23560>Factorio 15There are two kinds of people: Those who leave the crash site untouched and those who scrap every piece of scrap they can.
No.23575
>>23560How do you keep track of what you're doing? When I played factorio I used to draw physical maps to understand the macroscale layout of my bases.
I know there's icons you can assign to the ingame map, but it's not the same.
No.23576
>>23560Also is this base good or is spaghetti?
I know one of the main concepts of a good base is to have a main bus, but I don't know more than that. I'm not sure intermediary products are supposed to go on the main bus or just raw materials.
No.23577
>>23576I'm guessing the base is ragu
No.23579
>>23576>I know one of the main concepts of a good base is to have a main busNo, that's the main concept of a boring base of someone who read guides before playing the game.
Embrace the spaghetti. Live through it. Find the way yourself.
No.23580
Just the start-up of those new smelters until the all buffering was done created nearly as much polution as ye olde base.
Then the belts were connected to their predestined destinations.
Ich liebe es wenn ein Plan funktioniert.
Also found free steam on the property and explored uranium ore, as further research is gated behind mining a little, think that's from a mod.
Getting the sulfuric acid out of the starter base was a real pain in the ass, late signs that it's time to upgrayyDDe, with double D for the extra amount of
DEEZ NUTS! Gotcha nerd!>>23561Which one are you?
At times it shall be preserved from which we came from.
>>23576There's a main bus in everything, it's just a matter of scaling.
No.23705
>Ernst is playing Factorio?
>Ah yeah, Space Age expansion
>It's been some time, let's see what it is about
Check my post's timestamp.
It's YOUR FAULT AUSTRIABALL! YOURS!
No.23710
Computer games exist to serve worthless pseudo-achievements to ineffective sub-beta losers and to make money out of them, take what little those pathetic sub-humans have. If you play computer games, you might as well go to OF and buy some whore's bathwater, from after her fuck with Chad.
A bunch of fucking homos posting itt. Kys. Genetically, you are dead already.
No.23712
>>23710what's so bad about vidya? as if you never played one
its not a problem to spend a few hours a day playing a videogame you like, it becomes a problem when it affects your health, mentally and physically, not worth demonizing though
No.23713
>>23710what's so bad about vidya? as if you never played one
its not a problem to spend a few hours a day playing a videogame you like, it becomes a problem when it affects your health, mentally and physically, not worth demonizing though
No.23715
>>23714KEK thanks for warning! poor soul, everybody knows fun is not allowed
No.23718 KONTRA
>>23713>>23712>imagine being a total loser in live>unable to fight and win other man>unable to fuck women>you are so defeated you focus on video games instead, because you will always, forever lose in real life>video gives you some fake achievements because, some dopamin rush>you pay to play video, to have fake achievements, which contributes to you even becoming a bigger loser in live>but it's the only positive thing you can ever have, otherwise, you are and will always be a total cuck, utterly defeated, the most pathetic, weak and disgusting sub-beta in existence>its not a problem to spend a few hours a day playing a videogame you like No.23719
>>23715Made this little edit. It's the Anal-Lena / Shitmany / Putintrump-Schizo by the way, for those that don't already have years of experience with him.
>poor soulYeah, it's a close call between him and the anorectal violence guy who's the saddest existence on EC.
No.23720
>>23718you literally just demonized vidya by generalizing all players, including addicts, a few hours of postal2 won't hurt anyone, but butthurting over personal preferences will
>unable to fuck womanyou don't need a pussy as much as people in your opinion don't need vidya to play, maybe you miss out a potential pussy right now, projecting own problems in this greentext :^)
No.23721
Protip for the russian newfriend:
There's a german schizoposter who occasionally makes inflammatory posts in a very specific incel style.
Don't be the idiot who actually feeds the troll, another german has already taken that job.
No.23722
>>23720Don't listen to this
>>23721 defeatist. When someone is wrong in the internet, that's a complete disorder! You need to fix it by proving the chud being wrong with facts and logic. If you don't do it, then he wins by W.O.
No.23723
>>23722>>23721oke oke i get it now, thank you two for warnings, i'll be more vigilant next time :"3
No.23724
TABULA RASA!
Started a new game because I was fed up with all the unforeseen things that should be foreseen before.
For example, one of the smallest "issues" I had was that I used iron chests everywhere, when you actually should skip them straight to steel chests as they are used as ingredient for requester chests anyway.
A bigger one was the mall, it isn't needed that every item output is routed to a nice, centralized location, it's plain better to put everything in logistic network storage or passive provider chests, and so, simply regular chests until those are researched, so the bots can grab them later.
Fuck this shit, new map, new luck, better designs, learned a few other nifty things as well.
Also added another shitload of mods, a QoL modpack, more vehicles and such.
World is a bit of everything, max biter nest size and bigger expansions, 3x research cost and widely spaced, rich resources.
>>23705Is Ernst starting anew as well? :3
Good luck and happy drafting!
>>23723You learn to love him, wouldn't be the same without the eternal KONTRA opinion.
No.23725
>>23724are there many local celebrities here?