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 No.18298 [View All]

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Old thread Systemkontra'd >>4573

Insert coin to play post.
101 posts and 116 image replies omitted. Click reply to view.

 No.23194

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Vox populi vox dei.
15k overwhelming positive reviews after 2-3 days since release and having it heavily marketed at me by Steam had me bite the bait.

Started out as a small time weed dealer that had his trailer blown up to finally stepping up and at least automate the weed production.
Mixing elite blends and packing is still done by myself in my old flat, as I have to do logistics between dealers and suppliers anyway.
Having a heavy oversupply right now, so I finna need to acquire the downtown dealer to expand my operation.
Free Green Crack for every new customer, yay!

Gameplaywise it's just a loop of different minigames to operate the machines and growing setups combined with said logistics what you need when and where.
But I caught myself more then one time that I actually wanted to quit the game while thinking just packaging this batch... mix those further... ah shit another hour gone.
Quite impressive for a one developer game as I heard, that Tyler hit it big with this, congratulations.
Also one of those games that would profit heavily if it gets modding support while still riding the wave of high expostion.

 No.23195

Finished Deus Ex.
Chose the Illuminati ending honestly only because it seemed the quickest one.
Honestly, I found the game tended to drag on a bit. Some of the areas could have been smaller, I found that half of my augs were useless (like that rocket bouncer shield or vision enhancement) and that I had been carrying a plasma rifle AND a gep launcher basically for nothing, as LEMs were enough to deal with all the bosses. I wouldn't know how to survive any other way with the setup.
But ok, all of that can be amounted to a first time blind playthrough.
I think there will be more playthroughs, but I remembered why I don't like the Unreal Engine, no matter which one.

>>23095
I think I did it, was it the helipad bomb that you posted the dialog file of?
Because I found that rather obvious and not hard to miss, as there was very obviously something afoul. I mean the dead boy you stumble upon right when entering the helipad. Although at this point I should probably note that I played with the Transcended mod, maybe that one added that piece.


Yeah so all in all I can understand how this blew people's minds back then and I am fairly sure that had I played it 25 years ago I would love it as much as e.g. VtmB. Nostalgia is one hell of a drug.

 No.23238

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I thought this game costed money but it’s apparently free so I jumped into it because I really, really liked the animations when they dropped originally.

It’s a cross between a point and click game, LSD Dream Emulator and the CD-I Zelda games essentially.
The aesthetic is not really close to the web animations in the sense that most of the time it doesn’t really look like “old DOS adventure game with cryptic logic”. Feels a bit more early 2000s than mid 90s. As I said, it’s mostly going for that LSD Dream Emulator look. I wonder if on lower graphical settings it’d be different though…

I wandered around a lot I felt like, but I’ve been told my a friend that I missed like half the content. Honestly the whole game has an eerie vibe to it most of the time that makes me feel uneasy to explore the caves and buildings.
Honestly that makes me so mad I feel like I got bested at a fucking walking simulator.

It’s not that I didn’t explore at all, I just probably didn’t explore in the right places because a lot of time the exploration I did just put me back at spawn for being out of bounds or landing me in empty places.

So it’s very good and definitely warrants a second playthrough. Especially because if you don’t do/find the side stuff then you will be done with it in like two hours.
(And I’m so mad that I didn’t find the secret rooms and scenes and stuff. I feel like I failed.)

 No.23245

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The game offensively tries to sell me slop.

Anyway, witness my elite blend RNG name, "Miracle Slime".
Energy drinks, bananas, donuts and viagra does that to my raws, wish I could have sex on that stuff.
Also, the mothership, orbiting the production station to haul some stuff back to HQ.
Did some early tests with the more controversial stuff and mixed low tier crack into something called "Big Thunderfuck".

Also playing Dredge, nice fishing game so far.

>>23195
Yeah, the helipad one.
When I played it as a teen I missed it, as I found the "odd mechanic" and took him out, missed the corpse and that you have to walk back to the Iluminati leader to explain stuff before the "OMG JC A BOMB!" triggers.
No issue if you do the mechanic before you walk in obviously.

>>23238
Saw the first minutes of the game with ManlyBadassHero, as I enjoy his videos of horror games I'd never play anyway lately.
Looks interesting and good to know that it's free.
Also got interested in "How To Slay A Princess", not often that I stop on of those videos and that game goes against most stuff I otherwise play.

 No.23285 KONTRA

>>23238
I’m so mad that I basically missed half the stuff in this game and by the time I get home to play it nobody will care. Everyone will have it figured out and played to death among my friends who are carefully tiptoing around me to not to show me spoilers out of courtesy but it will not be the same.
FOMO on the joy of mutual exploration and fun.
So over.

 No.23302

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Dredge is really comfy, but quickly repetitive.

But from there, Kapitän Ernst found another fertile island amidst the post-fall sea-faring community.

Gimmick of the map is, that we're locked into a small landing area and mine your way to more space before running out of resources.
But Käp'n Ernst already has 2 tankers ready and repairs the oil rig to replenish the most pressing commodity, local oil wells still at 80% capacity, easy.

Some stuff was slightly skewed in the settings, a little more output from water sources, farms and of course a shit-ton of ores.
Need to play before the next big update brings trains, but needs 6 months of patches...

 No.23349

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What really slowed this map to a crawl until a few patches ago wasn't the dire need for fuel to keep things going, this is solved rather early.
The real lurking threat was deforestation and the low scale of possible trade for lumber.
But luckily planters and forestry solved all this, finally the large wood harvesters and medium trucks rolling in too!

Advanced vehicle parts are made with bought glass, still a little farther down the tech tree and vehicle production/replacement is a one time investment anyways.
Automated some other stuff and build a 2 stage refinery as well, reshuffling some tanks should even allow to expand it into 3 stages later on.

Also still no real urge to cut through the mountains, but now with medium machinery slowly rolling in, this task is much more feasible.
Plenty of real estate to be created artificially as well.

 No.23350

They announced a remaster/remake (It's 100% a remake, idk why it's called a remaster) of the first Raidou Kuzunoha game and seeing the trailer and the aesthetic (Taisho and detective stuff) I decided to just try the original for the PS2. (Though I'm a bit embarrassed that at this point I play basically nothing but Atlus games.)

It's a fine game after an hour or so of playing. Lots of interesting elements that will blend nicely throughout the game I think.
Really, a lot of stuff is incredibly familiar after two Persona games, but it's also a lot more unforgiving compared to the Persona games. (Which is common for Shin Megami Tensei titles I've been told.)
Everything is preliminary so far but I think I could get used to this. The gameplay is okay but I think it's really the aesthetic that will just keep me hooked. The Taisho period is just aesthetically exciting.

Also fucked around with the emulator a bit. The upscaling looks really impressive, but I feel like that the pixelated look of the original has a sort of charm to it that is lost when you magnify it and iron it out with anti-aliasing and filtering.

 No.23398

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I love this game so much it's unreal, the economy is so neatly interconnected.
And it will only get more complex from here.

Fine tuning fuel consumption with diesel generators to get some permanent throughput so that distillation byproducts get made, which for now get turned mostly into fertilizer, which helps my farms that deliver the overflow to biogas reactors, so that the whole fuel distillery can run off biogas now while a small steam power plant fine tunes biogas consumption.
The compost from that gets delivered to the upper level farms to be turned into organic fertilizer to get at least a little more produce.

Also cleaning things up.

Also also a pic of my last island because I'm feeling feisty, here trains really would be a logistical necessity.
The size also regularly overheated my fucking "gaming laptop", otherwise I'd be playing Dyson Sphere Program for once as well ffs.

 No.23399

>>23350
Which emulator are you using?
Had some fun with old Ace Combat and racing games from the PS2 era some time ago and I was impressed with how well PCSX2 ran and even paired with a steering wheel.

 No.23404

>>23399
I'm using PCSX2. I was also surprised how little hassle it involved to set it up.
Didn't even have to do anything, it automatically set the buttons for my PS5 controller and I was good to go. (After turning off steam because it conflicted with Steam's controller capture, but that's just PC gaming for you.)

 No.23406

Played it some more and it definitely shows that it's not a "modern" game and that I only played Persona games from Atlus' catalogue.

People will call you a Persona babby if you complain that Shin Megami Tensei titles are "hard", but so far in the early game it definitely feels like my resources are spread a bit too thin, even more than it was in the early parts of Persona 3.
Battles are resource intensive in the sense that your minions will burn through mana at alarming speeds even if you tell them not to waste SP and getting SP back is very, very expensive compared to how much money you get out of battles. There is no calendar/time system like in Persona, so it's not even that if your segment of time is up then your HP and SP recovers.

There is no compartmentalisation between the supernatural and the mundane in this game, so devils will jump you literally anywhere for a battle while walking down the city, giving you this constant tension that going anywhere is dangerous and resource intensive.

But I'm interested regardless. The aesthetic is great, and despite how I'm not used to the difficulty, I'm making progress on my own. So it's not impossible, just unusual.

 No.23463

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The food industry was expanded into meat, eggs and tofu while everything else was automated and cleaned up some.

In the meantime Ernst also explored Factorio after a 10 year hiatus since the last 80 hours spent with this game.

Having difficulties aligning my neurons to the games kind of autism, as in some sense it's more free than Captain Of Industry, it doesn't matter what you feed from where, in other things it's much more complicated, as there aren't any trucks to do some basework logistics or belting doesn't work on the z-axis.
Also fuck beltweaving, still have to figure out how to balance a single belt, while I already understood how to use both lanes with my red and green science.
Also the unlikely possibility of a biter attack (I already exterminated them far past my polution cloud) makes me mostly advancing towards a getting a hard outer base wall done.
Already making military science which I just sloppily gonna hand feed into my science labs.

 No.23469

Played Armoured Commander 2 again after a hiatus.
Missed a few updates, and one of them did something that I really don't like: It reset settings. I assume something happened that made it detect a "first run" trigger. Gladly it doesn't have a lot of settings that could be reset.
And I am still pretty good at it. Managed to get 412VP over one day with just a +95% modifier.
God I love the StuG.

I just wish the language strings weren't hardcoded, so there could be a proper way to translate things. I think my dad could like this, but I doubt he'll ever be able to learn enough english to understand what's going on in the game.

 No.23487

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Life in the outback isn't easy.
Boys been stumbling in some evil backyards, but together with his trusty machine gun half-track, he'd been slaying them things.

And finally a backyard is secured.
Once the inner ring was finished, I noticed that great patch of resources in the northwest which I should have totally included in the first place and as I had the tower- and bricklaying just going fluidly, I just EXPANDED OUR BORDERS! Best deal of my life, ignore any locals claiming and biting otherwise.

All those Radars also got the electricity demand going and I've yet to finish a better mall.
Time to EXPAND OUR OPERATION! Tremendously.

>>23469
Bought it on sale because tank rogue-like sounded interesting.
From a mechanical point it's great, I just don't like the "short-natured" campaigns.
Imagine controlling such tank through some eternal war planet with factions and some open, persistent world like Qud or the such.

 No.23488

>>23487
> I just don't like the "short-natured" campaigns.
Try playing a full war, you will not say that again.

 No.23505

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Did an expedition straight into the unknown to get some alien chunks for research.
Will need a lot more tho.

Then I tapped the mixed resource deposit, build some kind of sorting machine and routed it back into the starter base... because it is running short on copper and I like it.
Next up is a new smelting array to complete babbies second main bus.

Also strange how those mechanical contortions look like some predator feasting on prey and only get more distorted the more you scale up...

>>23488
Is it kinda like a tanked up Jagged Alliance 2 then?

 No.23506

>>23505
>Is it kinda like a tanked up Jagged Alliance 2 then?
No, not at all.
You have your tank, which is set. Any change in gear, armor, armament and such is done through getting another vehicle, which happens when the tank gets knocked out or at the end of a campaign or in the middle of a longer one.
What makes the vehicle is the crew. The commander is "your" player character and when that one dies, you lose. Every other crewman is expendable as far as Game Over is concerned, though I think you can even set a difficulty option that even the commander is expendable.
You still want to carry your crew through the war because skill points are hard earned and a well-trained crew in a bad vehicle is better than a bunch of noobs in a good vehicle.
Campaigns have difficulty levels and you can choose to do more or less days. Since experience is earned from doing deployments, more days means more experience, so doing only short campaigns will leave your crew with short experience.
On the other hand, a full war has hundreds of days. Depending how well you play and how good your vehicle is, a day in-game can take 10-30 irl minutes, so if you play the full Invasion of Poland with 20 days you will at least spend a few hours with that.
Doing a full war cost me several weeks irl. It was a riveting experience, but I don't want to do that so quickly again.
Although you can now have several saves, so you don't need to finish an entire game (i.e. end of war or death) with one commander anymore before starting another one.

 No.23548

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Explored all mines to input a future smelting array, expanded into red circuits, and some overall upgrades until biters started to be annoying enough to make it to the wall.
Would have thought this moment happens much later with a gun turret every so often.

So I checked what has been recently developed and saw the rocket turret.
The small oil operation delivered everything needed anyway, belt weaving isn't a mystery anymore and firepower was requested, so further expansions to the mall happened and the perimeter got reinforced.
52 max range AOE damage proofs quite effective for now.
Otherwise there's still a chest full of flamers waiting to be deployed.

>>23506
Ye, yet it's the same situation as in Soulash 1, very interesting mechanics but the dev only ever took off with Soulash 2 which is basically the same game developing towards open world sandbox instead of a more finite experience.
"Persistent open world sandbox / lifesim RLs" get often requested and after the most prominent CDDA and a few others, the list is rather short.
Tanking around, hiring new crew in town or gang pressing infantry from some outback farmers family, tactically accurate deathclaw engagements timing your heavy hits into the pack while the poor bastards outside of this armored coffin scurry around with rifles and rags... sounds like fun :3

 No.23550

>>23548
Your posts made me wonder: Did Space Age do anything about combat/fauna mechanics?
In the base game I found biters merely annoying, so after playing one game with them enabled I saw everything and have been playing as a pacifist ever since.

 No.23553

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I've been really enjoying Frostpunk the past few months. The goal is to survive "the great storm". It's one of the few games I can think of where the villain is a force of nature. Having temperatures reach -150 is a bit ridiculous though (even if that includes windchill). The aesthetics and sound design are peak and are perfectly integrated with the narrative - a real gamer's game :)

The first time I beat it I played order and roleplayed as a 1984 style dictator. I just barely made it - my discontent was extremely high and I could have been toppled any moment. At one point I had around 600 citizens, but near the end I had less than 70. It was a lot of fun.

Lately, I've been trying to do the "golden path" hidden achievement where you have no deaths and take no cruel policies.
It's been extremely annoying because of bugs. Loading saves sometimes causes people to die randomly when you upgrade houses as they are homeless for about an hour and die due to the cold (this is in the beginning of the game where this shouldn't really happen). You can avoid this by switching speeds. There's also a health stat that constantly degrades. This makes it so that if citizens transfers from a care house to an infirmary they near instantly die after they leave the care house as their "health" decreases while travelling (degradation is paused in care homes).
This is common because you get the tech for care houses way before infirmaries. The solution is to create care homes beforehand so people do not degrade in health as much as possible. It's a viable strategy, but it feels unfair.
The game is still really good though.

 No.23554

>>23553
So is it like some kind of Tropico style game?
The UI certainly looks absolutely disgusting.

 No.23555

>>23554
There is some similarity, but it's a simpler and in my opinion better game. I finished Frostpunk including DLCs, but dropped Tropico. Also very different setting.

t. not him

 No.23556

>>23555
Which Tropico was that? I missed to mention it, I am talking 3. Couldn't even start 4 because it wanted me to make an account lol.

 No.23557

>>23556
Tropico 5

 No.23558

>>23557
Without having played it I would assume it's shit

 No.23560

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Had my steam generators deliver 60% output already, so I doubled the stack to prepare the electric grid for an armada of miners going online soon, also squeezed some double-stone furnaces at the top of my starting smelting to increase output, even if just a little.
The blunt rest of those 6 stacks of double-stone furnaces I handcrafted became useless soon afterwards, as I researched steel foundries which are a direct upgrade from the same mod without using said double-stone furnaces as ingredient.

Anyway.
Still a mystery to me if all those dead trees were as they are before or if I am the cause.

Then I oversaw some perimeter defense in action, deemed it future-proof and started the... steel foundry array for future smelting needs.

>>23550
Some of the mods I added have different paths of biter evolution, I guess they are designed with a some difficulty increase in mind.

>>23556
I still remember playing Tropico 1 that came with Computer Bild Spiele many years ago :3

 No.23561

>>23560
>Factorio 15
There are two kinds of people: Those who leave the crash site untouched and those who scrap every piece of scrap they can.

 No.23575

>>23560
How do you keep track of what you're doing? When I played factorio I used to draw physical maps to understand the macroscale layout of my bases.
I know there's icons you can assign to the ingame map, but it's not the same.

 No.23576

>>23560
Also is this base good or is spaghetti?
I know one of the main concepts of a good base is to have a main bus, but I don't know more than that. I'm not sure intermediary products are supposed to go on the main bus or just raw materials.

 No.23577

>>23576
I'm guessing the base is ragu

 No.23579

>>23576
>I know one of the main concepts of a good base is to have a main bus
No, that's the main concept of a boring base of someone who read guides before playing the game.
Embrace the spaghetti. Live through it. Find the way yourself.

 No.23580

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Just the start-up of those new smelters until the all buffering was done created nearly as much polution as ye olde base.
Then the belts were connected to their predestined destinations.
Ich liebe es wenn ein Plan funktioniert.

Also found free steam on the property and explored uranium ore, as further research is gated behind mining a little, think that's from a mod.
Getting the sulfuric acid out of the starter base was a real pain in the ass, late signs that it's time to upgrayyDDe, with double D for the extra amount of DEEZ NUTS! Gotcha nerd!

>>23561
Which one are you?
At times it shall be preserved from which we came from.

>>23576
There's a main bus in everything, it's just a matter of scaling.

 No.23589

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Ugly bastards those hive creeps, rocketry does seem pretty effective against those native primitives.

Then I set-up advanced oil processing and all neighboring amenities like acid, batteries and explosives.
Green, red and blue circuits also got built.
A few biter nests were torched as a gift for the engineering gods for the great wonder of belt-weaving!
Once you get it, you got it.

 No.23625

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A complete science hub.
Yellow science in the end had me for a moment, as I misread the .03 and .1 for low density structures and thought one plant could supply 4 science providers instead of needing 3 per provider.
Well well, just 3 instead of 4 yellow science plants, but a fresh new power armor for daddy as consolation.
And a tank on top!

Also started a new mall with a more sorted item output, probably should already make all chests into those provider chests, but as I have yet to dabble with them construction robots, I stayed classic.
That said, I shouldn't push off bot construction any longer, that I now finally have copy and paste tools is a god-sent, but no longer having to place everything by hand would be neat too.

 No.23681

Company of Heroes 2 is a dogshit game and I hate every fucking second of it.

 No.23705

>Ernst is playing Factorio?
>Ah yeah, Space Age expansion
>It's been some time, let's see what it is about
Check my post's timestamp.
It's YOUR FAULT AUSTRIABALL! YOURS!

 No.23710

Computer games exist to serve worthless pseudo-achievements to ineffective sub-beta losers and to make money out of them, take what little those pathetic sub-humans have. If you play computer games, you might as well go to OF and buy some whore's bathwater, from after her fuck with Chad.

A bunch of fucking homos posting itt. Kys. Genetically, you are dead already.

 No.23712

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>>23710
what's so bad about vidya? as if you never played one

its not a problem to spend a few hours a day playing a videogame you like, it becomes a problem when it affects your health, mentally and physically, not worth demonizing though

 No.23713

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>>23710
what's so bad about vidya? as if you never played one

its not a problem to spend a few hours a day playing a videogame you like, it becomes a problem when it affects your health, mentally and physically, not worth demonizing though

 No.23714

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>>23713
I laughed, nice work. He probably tried to play Elden Ring or something and got rekt hard, and now he's mad. Just kidding, it's the guy who is always mad about everything, watch him get banned in less than 24 hours.

 No.23715

>>23714
KEK thanks for warning! poor soul, everybody knows fun is not allowed

 No.23718 KONTRA

>>23713
>>23712
>imagine being a total loser in live
>unable to fight and win other man
>unable to fuck women
>you are so defeated you focus on video games instead, because you will always, forever lose in real life
>video gives you some fake achievements because, some dopamin rush
>you pay to play video, to have fake achievements, which contributes to you even becoming a bigger loser in live
>but it's the only positive thing you can ever have, otherwise, you are and will always be a total cuck, utterly defeated, the most pathetic, weak and disgusting sub-beta in existence
>its not a problem to spend a few hours a day playing a videogame you like

 No.23719

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>>23715
Made this little edit. It's the Anal-Lena / Shitmany / Putintrump-Schizo by the way, for those that don't already have years of experience with him.

>poor soul

Yeah, it's a close call between him and the anorectal violence guy who's the saddest existence on EC.

 No.23720

>>23718
you literally just demonized vidya by generalizing all players, including addicts, a few hours of postal2 won't hurt anyone, but butthurting over personal preferences will

>unable to fuck woman

you don't need a pussy as much as people in your opinion don't need vidya to play, maybe you miss out a potential pussy right now, projecting own problems in this greentext :^)

 No.23721

Protip for the russian newfriend:

There's a german schizoposter who occasionally makes inflammatory posts in a very specific incel style.
Don't be the idiot who actually feeds the troll, another german has already taken that job.

 No.23722

>>23720
Don't listen to this >>23721 defeatist. When someone is wrong in the internet, that's a complete disorder! You need to fix it by proving the chud being wrong with facts and logic. If you don't do it, then he wins by W.O.

 No.23723

>>23722
>>23721
oke oke i get it now, thank you two for warnings, i'll be more vigilant next time :"3

 No.23724

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TABULA RASA!
Started a new game because I was fed up with all the unforeseen things that should be foreseen before.
For example, one of the smallest "issues" I had was that I used iron chests everywhere, when you actually should skip them straight to steel chests as they are used as ingredient for requester chests anyway.
A bigger one was the mall, it isn't needed that every item output is routed to a nice, centralized location, it's plain better to put everything in logistic network storage or passive provider chests, and so, simply regular chests until those are researched, so the bots can grab them later.

Fuck this shit, new map, new luck, better designs, learned a few other nifty things as well.

Also added another shitload of mods, a QoL modpack, more vehicles and such.
World is a bit of everything, max biter nest size and bigger expansions, 3x research cost and widely spaced, rich resources.

>>23705
Is Ernst starting anew as well? :3
Good luck and happy drafting!

>>23723
You learn to love him, wouldn't be the same without the eternal KONTRA opinion.

 No.23725

>>23724
are there many local celebrities here?



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