No.18298 [View All]
Old thread Systemkontra'd
>>4573Insert coin to
play post.
188 posts and 227 image replies omitted. Click reply to view. No.24596
Some earlier exploits had me subjugating a hero wonderland as the leader of a cult for the dark, ever-hungry and ever-lusting snek mommy.
I started spreading my enshadowing influence on the continent with the mightiest nation and luckily for my first game, that sucker of """chosen one""" came to be on another continent.
So I sent an agent there, infiltrated some assets and plainly started the plague.
Not too long after that whole area broke down on every metric, whole settlements just went extinct and all heroes scuttled about to try contain the following hunger, brigantry and devastation.
At some point the whole world simply forfeited to snek mommy and accepted that it is the universes will that the whole planet shall be devoured for her nourishment to grow bigger.
A few games after I managed to get my hand on some mania inducing artifact, gave it some throw-away agent and suicided him against this instance of *spits* """chosen one""", which as the idiot as they are, claimed it as a trophy and went batshit mad only doing the tiniest of menial tasks possible and leaving the world in blissful ignorance on how they are slowly being liberated by an elder being for the sake of... you may get the gist.
10/10 take on the 4X genre, I'd go so far to call it a sleeper-hit.
7-8 gods with more or less different playstyles in the base game and modders added a few flavorful ones on their own.
At times rng world generation may fuck you over, but the possibilities to stay hidden and further the goals of the chosen god.
Also watching the chosen one can feel like baby sitting, but then again you really learn to hate whomstever is selected.
No.24646
This game is just so comfily idyllic, just grab some basic tools and venture out into the unknown, you're bound to find something of value.
Seeds, wild game, prospecting spots or simply landscapes that get the creative juices flowing.
Also welcome to my preliminary abode.
It may not be much, but it's carved out of a nice rock with 3 traders nearby.
Even got a farm running early to make sure that flax fiber won't be that scarce anymore, when I completely missed this part of the game before my last first winter. The first harvest gave me 2,5 stacks of juicy carrots!
A recent mining trip underground even got me a nice supply of zinc, bismuth and tin, which finally lets me upgrade my anvil to bronze.
But as of now I am slowly in the process of migrating towards my new, much more beautiful spot within a freshwater bay surrounded by giant redwood trees. Just need to finish tanning some leather to upgrade my backpacks for more inventory space, then I can move the rest of the most important tech there and continue building.
First I have yet to discover some acacia trees for some reddish lumber, then the main task will be to develop a nice quarry to mine some whole blocks for further processing.
Thank Kali this world had me blessed with nice, black basalt and a limestone layer for concrete production on the first try.
No.24647 KONTRA
>>24646Also, I cheated myself a bronze pickaxe and prospecting pick, after I started a new world with some slightly modified parameters to allow a better use of the new sail boats later on.
Been there already on the last save that cost me 15 hours, so I just wanted to kickstart progression a little.
No.24649 KONTRA
>>24648Why should a company support video games are cost-only and no longer profitable?
No.24651
>>24649They don't have to keep supporting it forever, they should just make it so when they stop supporting it it remains playable. Either aking it possible to host private servers or making it playable through direct connection, or whatever else works best for them. A game shouldn't become completely unplayable just because it's no longer supported.
No.24652
>>24651Will the support cost the company money, though?
No.24654
>>24651Yes, it should. When it's still playable, people will waste their time playing old games instead of buying new games. What you are asking for the publisher to assist people in pirating Software. Typical Russian thinking.
No.24656
>>24652Not sure I understand you. Of course it will, until it ends. The thing is, games should still be playable even after the support ends.
>>24654Let's extrapolate this logic a bit, imagine you bought a refrigerator for your house, and after a few years the manufacturer disables it completely, because by still using it and not buying a new model you're costing them profits. That's the reality you're arguing for.
No.24657
>>24656Refrigerator is a good example. They used to be fully functional without any support by the manufacturer. Now imagine a smart IOT refrigerator that only works with access to a internet service. Once that would shutdown it wouldn't allow you to change temperature.
There was no reason to bind the change temperature function to a service. It is planned obsolescence and legislation should disallow it.
No.24659
>>24657> There was no reason to bind the change temperature function to a serviceYour refrigerator needs connection so that it can synchronize clocks and show the current time. And so that it can pull weather report and quote of the day from our servers. Not even talking about regular security updates. This really marks the new era of refrigeration. Soon we'll stop to understand how could we even refrigerate things without being able to read the quote of the day.
No.24665
Finished off my humble beginner abode with a small lookout and signal platform at the top, even has a lightning rod to protect my lifestock down below.
The mass of possible space throughout all of this rock would have made a nice overall base as well, but then being a cave dweller isn't all that fun when given an actual choice.
Also after a lot of pain in the ass, managed to finally enclose a bighorn buck in my area.
They spawned on top of my hill while there was still grassland, yet bighorn calves never survived the fall down at the bottom and while I had an grown eve for some time now, the aggressive bucks weren't as easily trapped.
When I finally managed to get one down, lure it around pointlessly and gave in to install a mod for animal cages, it quickly went to to caged bear of the trader and got itself mauled to death...
I had all but given up on the idea to start bighorn breeding at this base to relocate later generations into the new base, but suddenly and without any help of myself, a bighorner managed to fall right into the my enclosure and survive the fall.
That horny fucker got my eve pregnant in an instant even,, so easiy wool, milk and meat should be just a few incestuous generations down the line!
Also also look at that nice, nearly topped off bucket of honey. Mmmmmhh, yeah!
Needed the candles for lanterns, but they also make nice and moody lighting on their own.
>>24648Great effort, Ross is probably the single online persona that I have ever donated money to.
20 bucks, 10-15 years ago, no regret and even got a nice thank you mail from him.
Also with all that drama surrounding SKG lately, it took me some time until I figured out from where I know this giant douche PirateSoftware """Thor""".
Then it suddenly came all back with his WoW streams and his time as Blizzard """dev"""
*more like anti-cheat helpdesk nepo babby.
No.24667
>>24659Collecting data on the entire refrigerator fleet in the field could be valuable for electric grid operators and regulators.
Even remote control could be useful, to have refrigerators run one or two extra cycles during peak production.
No.24758
>>24707It is better to keep people signing. There might some loss of signs because of fakes.
No.24759
I tried the Persona 5 gacha (Titled "The Phantom X") and honestly I'm so fucking mad in a sense. It's very well made, the production quality is basically on par with the original game, it has voice acting, new music, new areas, Tokyo looks livelier than in the original game etc, and then all of this effort was poured into this so that it could be grafted onto a slot machine for people to gamble. I don't want to say that it's disgusting because it's just business, but I'm honestly baffled that they put this much effort into it.
The other thing I've been playing recently is PEAK. It fits firmly in the "Friendslop" genre where it's a cheap simple game with some griefing potential you play with friends over voicechat.
I think the thing about this one is that it's insanely exhausting.
You are climbing a mountain with limited stamina and supplies, managing hunger, poison and damage.
But at best we can play 2-3 bad rounds or one very good round, because it takes ages and you really have to work your brain as a team to get anywhere.
Also, I've been spending a relatively long time playing Company of Heroes 2 now. I wish nothing but bad things upon the developers of this concentrated form of digital suffering. I absolutely despise every moment of playing this game, and even though my friends are telling me that I have improved, over my 50 or so hours of playing it, I am yet do derive a single ounce of satisfaction from this fucking piece of shit game.
So yeah we're playing it again sometime this week.
No.24760 KONTRA
>>24759>hurr durr I played a gacha and it's a gacha>abloobloo look at me I have friends I can play games withMan, just enjoy your youth while you can. When you're over 30 you will look back and think "where did time go"?
No.24868
Remember this game? Hyped somewhere around 2016-2017, I guess
https://2048game.com/https://play2048.co/ No.24942
Anyone here have experience with Runescape?
A friend of mine wants us all to make accounts and do a run together, is it any good?
No.24956
>>24942I thought about starting OSRS a little.
Then I saw a user mod that solely shows the correct timing for some 1 tick prayer buffing that is intended gameplay loop, which made me drop this idea within a single real life tick.
No.24988
First slaughter of some lower generation livestock with a bounty of meats and fat, had to smith some hooks to get some smoking racks going.
Otherwise it's a slow grind to expand.
Collect dirt to cover large areas, stone and rocks for structures, just wood is quick and painless to harvest.
But together with the growing farm and the intrinsic need to stockpile more diverse foodstuff enough motivation is provided.
Gotta mine some more iron and then there's still steel...
>>24935Got that Colony Ship turn based RPG recently, as it seemed like Fallout meets that colony ship horror movie Pandorum.
Character creation already gives a lot of options, made some kind of gifted, sneaky tinkerer that yet has to get some weapon training down, as I have no idea which tool of unalifement is most fun yet.
Seems similar to Rogue Trader, which also seems like fun, but WH as a setting is always rather elusive whenever I get too close to it.
No.25008
>>25004Oh, this game impressed me so much as child. I played it at neighbor's place and next day asked dad to download Star Wars films. Was a big fan of the setting until teenage years.
No.25014
Hunted a panda and while checking my fish traps, some strange artifacts were found.
Even the Necronomicon was found in a second haul, has to be that mysterious magick system that the primitive survival mod adds against all implications.
Colony Ship as a roguish nerd is also fun.
Acquiring boomsticks and ammo is a little cheap and combat takes a few hits point blank, could have both been reduced to provide a more tight grit.
Also me and my bro Evan looking mint in our Girls Last Tour cosplay outfits.
>>25008Got it during the golden age of OCH piracy and had a blast.
No.25089
Came back to Elin recently and just as the stars aligned, SsethTzeentch uploaded his video of it.
Rolled a Lich Executioner for the meta mana shield.
Now I'm about in the late early game, soaking up the last few skills that aren't too important early on and doing early guild stuff.
Thieves guild obviously always the most bothersome to join, it required to accrue a total of 100 negative karma.
The solution? To mine their golden hoard for -1 Karma per piece of gold ingot or carved stone.
Perfectly usable to sculpt statues to raise the tourism value of mother base.
Also, what is spamming minor cure to feel good and burn through some mana called?
Anyway, it helps me getting stronger, which is imperative.
After finishing the first part of the second story dungeon, the task to spam cure and make me feel good was relegated to our new heal bitch Farris.
Great to really expend all stamina deep down into the negatives while being hurt.
All the flying intestines and gibs makes a really dramatic musical performance on a silken panty in the snail sado dungeon bar of the casino. What a beautiful game.
>>25085*wipes tear* 'merica!
MaKe AmErIcA GrEaT AgAyyyN!Fuck Yeah!
No.25138
>>25085which difficulty are you playing on? I'm playing on major general for the Rebel Campaign. shit's harder than a squirrel's nutsack but it's satisfying to get a win
No.25142
>>25138This Union run was on Colonel because it was my first time ever playing this game.
Currently also doing a CSA campaign, but on BG because I am certainly not ready for MG.
Also, could it be that we have talked about this already on another board?
No.25262
Episode Aigis is probably the most hated thing the franchise has on offer. I guess it's understandable, considering the "twist" on the formula doesn't create a good gameplay loop. The story is kind of like as if after the curtain falls the actors would come back to put on a half hour extra show.
Really, it's the Nibelungenklage of the franchise.
The gameplay kinda feels fractured because the story demands it does not progress in time, so you have the "routine management" aspects of it ripped out from it, making every social interaction the characters have tacked on and inconsequential, removing choice.
I guess it just really showcases that progressing through time was just as important to the basegame as progressing through space. And with how progressing in space is also limited here since the plot is essentially confined to a single building and dungeon, it really just feels limited in every regard. You're not even given a choice regarding the ending.
The biggest issue is the combat honestly. The fact that it's just simply boring. The enemies are the same as the base game. Not just the models, but the weaknesses too so if you remember the basegame, it saves a lot of time. But otherwise you're just given 130 floors of a dungeon to fight your way through and it's just honestly not very engaging. Especially with how the story is put at the very end of it, so there's precious little breaking up the combat segments, save for a few short cutscenes every 20 or so floors to hint more at the plot.
Honestly by the end of it I was actively avoiding every single enemy encounter, considering the loot wasn't worth it and it'd have just taken up more time.
Story is very moving if a bit pointless but I don't think I would ever put myself through the dungeon crawling part of this thing just for the sake of it.
No.25297
Vintage story once again, but noticed that I mostly did farm labor instead of building.
Refined my produce up to fine blueberry yogurt and plenty of aged wines of all berries.
There would still be some kind of early storyline, but it requires traveling 5-10k blocks from spawn to reach, with only a single kind of trader being able to tell the exact position.
Boats weren't even tried as well, the "float" aka surfboard that comes with the primitive survival mod is cheap and handy, while the mod is an essential.
Ernst seems satisfied how it turned out this time, the game can now ripe in the background some more years for me to come back.
Also the last south-eastern mountain castle, having a lot of easily arable land and little z-axis travel this time around was a welcome change.
Playing Erin and idlers recently.
>>25231Losses in those eras up until penicillin were pretty grim, an overall historical win.
No.25299
>>25297I have actually been investing in improving medicine, so I get almost 20% of my losses back, though I don't know whether this is counted already on the tally screen or afterwards.
No.25349
Started a new mercenary outfit.
First few beginner missions on Mars went great, so I took off to the Moon to look at some recreational ARs and managed 2 more military-as-a-service subscriptions.
Quasimorphs bursting out of the freshly slain seems manageable at first, but once iron maidens and them carriage demons spawn, our precious agent is already on a vector to demise without knowing.
Except for some 10 hour cloning time, not many consequences for blown missions have been adjusted.
Considering it a "honor & profit policy" to retrieve corpses with loot and intel :3
So I hauled my ass back to Mars where things are a lot more calmer without active QM interference.
Next to some other nice finds, I got 2 laser rifles that easily cut through grown humans, as it turns out after some in-situ testing.
Also once weapons are imprinted in the ships computer via blueprint chips, the homemade ones can have their stats improved, for now we're still running more of a "second hand policy".
Stocking up on spirits, prime cuts, cigarettes and penis shaped lollipops as well, all the good stuff that reduces quasimorphoic incursion strength temporarily...
They'll have to be fought at some point to not loose the solar system.