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/int/ - certified time wasters

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 No.18298 [View All]

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Old thread Systemkontra'd >>4573

Insert coin to play post.
53 posts and 49 image replies omitted. Click reply to view.

 No.20982

>>20981
That was iirc after already dropping everything and strafing them. I think the auto-pull-out only engages at a certain angle and with the bomb still attached.

But I have found my stick again and now things are going a lot better. I even managed to land without flipping or dying.

 No.20998

>>20982
AFAIK the bomb detaching is what activates it combined with the altimeter, but you can't be unrealisticly steep in your approach.
It's just Kraut space magick, not actual space magick :3

 No.21020

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Finally managed to take some pictures. Not really eventful, but when you're trying to not crash into the ground, I think it's acceptable.
I made a small single mission just to practice divebombing.
From Graz you fly a bit south towards Murfeld, kill a radio station and some AA cannons there (smoke visible in last picture) and return north across Stubenberg to land again.

I must admit that most of the flight I let the autopilot do because for some reason I can't get the plane to keep calm and climbing doesn't work well. Might be the stick because I noticed that I have bad deadzone problems, but I still have to learn a lot, of course. Only for the actual diving I switched to manual. And I landed by myself, which worked way better than anticipated, considering that over the past few days I usually crash-landed, often fatally.

 No.21065

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Still practicing divebombing.
First one looks cool, but missed one AA.
Second and third are from a run where I thought I missed, but as it turned out, the bombs still had some way to fall, as evidenced by the third one, with total annihilation.
Last one is total annihilation of my own plane after AA killed my ailerons and I started banking to death.

Also, this stick isn't really usable anymore for this kind of fine-tuned work.
I'll have to get a new one.

 No.21487

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There is games

https://ernstchan.top/b/res/36801.html

* = Number 0-9

 No.21527

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Sulfur was quite a ride, but for now the content is exhausted after 30 or so hours.
May do another run every now and then to craft some more weapons, but my highly tuned SMG with multiple exploding boolets and the assault rifle gone shotgun with mass stun does the job mighty fine, creating a mess wherever they are aimed at.
They claim that they'll add multiplayer once 200k copies are sold, but until then at least 3 more levels and plenty of guns and customization shall be added as well.
The evil witch remains still unslain by the ripping and tearing father of the lord.

Next up a action RPG with a pretty sus artstyle and banger low-quality OST.

 No.21598

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I'm around 10 hours in Stalker 2 and i like it a lot.
Russian purists can hate and cheeki breeki me as much as they want but it's a very good game.

I played the first games 10 years ago or so so it is hard for me to compare, but i feel like the art style was converted well.

 No.21605

>>21598
From what I heard it's "still the same game as the first Stalker, and there are no new features despite long development" but imo that's a good thing. I liked the first Stalker and wouldn't want it to be "enhanced" like Fallout 4. While same old Stalker with new plot and locations sounds cool.

Maybe I'll play it if I have time. But I'd never buy it because developers sponsor forced mobilization ("busification") of Ukrainians while themselves sitting in Prague.

 No.21641

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>>20811
Update:
>SoC
Played for half an hour and uninstalled. Maybe I just like HoMM 3 more for nostalgia than the gameplay.

>Mouthwashing

Finished it in one sitting. It's mostly just story with a few light gameplay elements. Cool aesthetics, but the story wasn't as sophisticated as I expected. Fine for what it is.

I tried giving Danganronpa 3 a shot but couldn't get into it, like so many VNs it's just too verbose. Baffles me that I managed to finish the first two games.

After finally getting Mythic rank in MtG Arena draft, I got kinda burned out. Started playing some Balatro instead. Got hooked for a few hours but it didn't catch on. Now with the catgirl mahjong game I think I found something reasonably challenging to scratch my competitive itch.

 No.21963

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Doing another run on Card Survival Tropical Island.

I hardly ever praise anything Chinese, but those devs really got something relaxing, immersing and still tense with this gameplay loop.
Soon their fantasy forest themed successor should release ...into early access, so I'll take it with a grain of salt.

Already far into comfy survival.
Early need for water was quenched with the tried and tested rain basin in the wetlands, followed by a cistern in the main jungle area.
Even managed to dig out a cellar as early home there, which will be useful later on as food store once I got my stone hut.

Right now just making life more comfortable.
Crafting some scented candles, braising some island chicken, boiling nippa sap into sugar, talking to my BBS-tier friend Weston and playing the lonely flute for fun.
Even trapped myself another boar sow, that will feed me a few days!

Soon the first dry season should be over now, so the next focus shall be some farming once water is plentiful.

 No.22018

>>21598
>>21605

It's not "the same game" at all.

I played the original Stalker a lot, it had a certain magic about it that dragged you into it.
It actually sold the immersion and atmosphere despite much more primitive graphics, thanks to fantastic artistic direction.
Stalker 1 wasn't actually all that open world and pretty linear, but not in your face linear.
Stalker 2 feels like any random "modern" game with tube levels for dumb console plebs to follow the yellow paint, not like actually stalking the zone.
It is a bad copy that didn't capture the magic whatsoever.
I tried to like it but it was incredibly offputting.

Lost it's soul entirely.

 No.22021

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After successfully escaping this beautiful island once, dying once while trying to weather the open sea, this time I embraced the secluded blissfulness and called the island my home.
250 hours into this game is enough... GIVE ME THE FOREST SURVIVAL!

Anyway, next survival to be done is Elin, Elonas unofficial successor.
Streamlined basically every aspect, hunting monsters, dungeon diving, farming, crafting, settlement management, whatever you want, it's in.
As is tradition, the chosen pet is of course the little girl, quite a fighter indeed :3
5 hours in and I have to settle my first tax bill in the capital, hopefully I'll find some weapons and gear here as well, still rather naked.

 No.22157

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Started a new char because I disliked the squishiness and lack of utility of my Yerle thief.

Went with kinda meta Wraith executioner instead.
Strong start in melee, some magic and once your HP run out your mana starts taking half damage before dying, excellent!

While venturing out to Nefu Village to convert to fox mommy goddess Horome, I found a silk panty that can be thrown as a weapon or played as an instrument, so now we're trying to level some music skill as well to earn some cash in cities.
And should your audience dislike your whimsical performance, the thrown stones train armor and evasion skills, thanks a lot!

Even found the den of scum of Pattaya Derphy were I picked up the skills to disarm trap, locate hidden and lockpick, essential for dungeon diving.
Also slept with a hooker, feeling right at home :3

 No.22213

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Started to train fishing and stumbled upon some kind of seasonal festival held in Port Kapul in which religious followers are tied to gallows and straw puppets are burned under loud cheering.
Incidentally, fishing is also a nice money maker, as I can use my table saw to turn fish into bonito flakes and then ferment them into bonito wine, which ships for a nice sum.
Also sold off my fame to reduce my tax burden, if it would just be so easy IRL...

Also found the casino in Palmia, many high-level customers are packed tightly into different gambling areas, bars and the... snail torturing show.
A great place to rock my extreme bard skills and be showered in money!
Just don't try to loose it at the Blackjack tables...

Then I used some furniture tickets of Olvina to get some steam geyser sources to winter proof the pond in my home settlement for a constant stream of fishing. Although I still tend to it rather pragmatically, tourism already gives a nice small source of income and I can proudly say that my meadow now takes the 135th place of all 136 locations around the map, I beat a deserted swimming beach in value!
Also dabbled a little in automatic farming with the produce going into the fermenting barrels to make regular wine while I'm away.
Should really clean it up and make myself a nice home some day.

And finally we welcome our second constant party member, a carbuncle cat!
With the small accrued wealth enough high quality food can be bought to keep us all well fed and the 12k that the carbuncle cost weren't much of an issue.
In return this great feline offers healing spells and even a daily cast of resurrection, should our eager little girl once again run head first into a dungeon boss and his followers.
Also there seems to be some kind of mushroom festivity going on, no other idea for those succulent headdresses.

 No.22215

Played AoE2 again, for the first time after like 20 years.
And while I find it engaging in principle - especially after learning basic strats - there is still something unsatisfying about it.
Maybe because I am compstomping still on Standard or because I would need to play against a human, but I constantly click and zoom around and keep building and upgrading and harassing and bleed the enemy dry and after an hour (because it was an island map and I am slowwww) it was over because I destroyed his town center.
And I don't even know why it feels so unsatisfying. Like having sex and being really into it and suddenly she comes and pushes me off. I will slowly up the difficulty to see if it changes anything, but after that... no idea, I'll probably go back to RTT and TBS.

 No.22252

Won a match against a "medium" AI.
Now this was better. Granted, it took me pretty long because I'm a scrub AND also played Teutons, but in the end I managed to wear him down with my endless food supplies and forward castles. He was going through the ages way faster than me though, except for Imperial. Fucking Azteks man, I tell you.
But in the end I was victorious, despite him being able to snag all relics and making mad money, but that didn't help him when he ran out of stone and wood (I also started running out of wood tbh).
A thing that I really underestimated and which had me in a bunch of tough spots was just how slowwww the Teutonic knights are and how fucked I am without ranged units. Then again, a teutonic castle with a bunch of knights garrisoned is like an Atlantic Wall, and any infantry approaching will get hedgehogged pretty quickly.
Eventually I felt like he was running out of artillery to produce, so I produced my own.
A handful of triboks, some onagers for the "short" range and like 50 knights to protect them and I was just moving forward, like a steamroller.
And by god, I rolled.
I think I will stay on Medium for now, just to improve my building and idling time, and until then, DEUS VULT.

 No.22271

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Finally finished Persona 3 Reload. Took about 115 hours.
The basegame anyway, I still have the story expansion to go through with my save file.

I really wanted to play the remake after finishing P5 and after a lot of waiting I got my hands on it while it was on sale.
I immensely enjoyed it in the end. It starts off a bit rough because half the mechanics remind you of Persona 5 and the entire thing feels a bit like an elaborate mod at times but it eventually really comes into its own.

The supporting cast is considerably weaker imho, though some I really liked because they showcased interesting aspects of Japanese society and I actually got questions I could bother my Japanese studies/Buddhologist friend with.
The side-stories essentially oftentimes feel a bit abrupt which I ascribe mostly to how this stuff was on PS2 so having a lot of voiceacting must have taken up considerable disk-space and with the original chibi character designs didn't lend themselves to more "dynamic" scene compositions.
But there are really good stories hidden there. The Buddhist monk's was one of my favourite.

The gameplay is really good. A lot more in-depth and complex than 5's, you can really calculate around with the special attacks and everything. It opens up gradually but by the end of the game it really feels like you're unstoppable.
I really liked how you have a lot more control over how you run your team. For example in 5 there were "showtime" attacks that did massive damage and were a synergy of two team members in battle. These happened seemingly randomly and you couldn't "stock" them so you would often end up wasting them on meaningless shit.
Here your characters have a "theurgy gauge" which you can just fill up and then let go whenever you actually need it. A lot of control in the hands of the player.

Bad thing is the dungeon design. Or the lack of it rather. Persona 5 had a randomly generated dungeon called "Mementos" which would change every time you went to it. It was the collective unconsciousness mapped to the city's metro, going deeper and deeper into the heart of the Earth. But it wasn't the only thing and it was sort of a side-story in a sense.

Now here, your only dungeon is "Tartarus", a tower which changes every night save for the checkpoint floors so essentially the meat and potatoes of the game is just a series of randomly generated hallways which change aesthetics a few times. The early game feels unbearable and it scares the shit out of you that you will not be able to keep up with the enemies at all but by the second area I was only ever engaging with rare enemies (massive money rewards) or hard enemies (massive XP rewards) because the normal ones would run away instead of engaging with me.
The combat really has a powercreep thing going on where you are really low on resources and have a bad team to transforming you into an actual "Specialized Extracurricular Execution Squad" like the game calls you.

 No.22272

>>22271
It's really intuitive. If you do the little side missions and everything you get really strong personas you can use in combat, tons of XP, etc.
The game essentially railroads you through the missions to build a competent team.
The downside of this is that you have this sunken-cost-fallacy feeling to completing the side-quests and I wasn't really able to complete the final side quest because you would actually need to micromanage things for that and I wasn't willing to follow a guide, I just wanted to play and see the story for myself.

Gameplaywise you get the dungeon and you also have the "social link system" that 3 introduced into the series (which makes the entire thing infamous in a sense I guess). You organise little hangouts with friends, classmates and acquintances or go out to better your skills. These all take up time, which is the hidden resource of the game. You have a limited number of activity slots you can spend on all this stuff, and the game constantly hammers this point that "Time is running out" to you so you are really conscious that every day is a hard decision to who to not spend time with or what not to do.

The social link part of the game flies by really fast I feel like, a lot of my playtime was spent in the dungeon either climbing the new section or grinding resources or XP, though as the game progresses, grinding becomes way less of an issue with you being able to expend some resources to get the lagging party members who are not actively engaging in combat up to the protagonist's level instantly.
So every time something becomes a problem a bit later the game will introduce a new mechanic to solve that problem which shows the insane thought and care the devs put into the game.

The music is insane. I expected the rap parts to really get on my nerves but I ended up loving it anyway, probably just as much as I loved 5's OST, which is probably way too much.

I know I'm comparing it a lot with 5 but I basically never thought about Persona 5 while playing it past the initial few hours.
The game uses a lot of the same elements. Same character archetypes, similar structures, similar references (like the Tarot), but when it's all put together you get a completely different story and message.
Though in general I feel like Persona 5 was a lot more elegant with its handling of the Major Arcana of the Tarot than 3 is.
I was a bit shocked that for example your male team members don't get a social link the same way your female team members get. The girls all have an arcana tied to them and you get a measure of how you're progressing, but the males just get a couple of hangout events and you just become best bros after like 3-4 times. I guess it's realistic in this regard. Still, it felt a bit unbalanced because you're not as motivated to finish their (just as good) stories as with the team members and friends who have arcanas. But otherwise they are also handled like "social links" and are recounted as "fully built up friendships" and the like when you finish the game.

 No.22273

>>22272
Also it's a lot more open about its influences. One of the characters at school regularly gives lectures on occultism and mysticism. Telling you about mystic traditions and the like, mentioning names and books. This is integrated to the point where you can meet up with him as an extracurricular activity where the game literally teaches you basic Tarot-divination. (It's not bullshit, I have a Tarot handbook and it's actually teaching you proper divination techniques and the reasoning behind them and everything, it's insanely cool, at least to me. I've actually started reading more stuff because of it.)
Basically it gives you the key to decode the story as it entirely unfolds, you just have to put it in the lock and open it.
It's not "deep" or "subtle" in my opinion, but it's very well executed and it really takes you in with how much they cared about everything in this game, be it the background research, the music, the gameplay and the design. (Yeah, the menus are really fucking cool, very dynamic and so on. Everyone jerks off over them for a good reason.)

 No.22292

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Haven't played OG Elona+ in at least 10 years now, just now understanding how far development of this game already went.
If Elin one day can build farther with its much more comfortable UI, it shall become one of the greatest RPGs of our time, together with its parent Elona.
With it's townbuilding it already successfully branched into something Elona doesn't even offer, but there's yet a lot of old stuff to add as well.
Also nice to see how the overworld and towns are related between both games.

Playing a lich magi-gunner... buuuuut to get around some grind, the comfy community patch lets you enable save-scumming, which is used in moderation. 0 deaths so far, yay!
Nice experience oyakodoning both games tho :3

>>22272
Does it suffer from the JRPG overleveling by sidemissions if your somewhat of a completionist?
Had that happen hard with Nier:Automata which took a lot of challenge out of the latter part of the game, despite still being an eyewatering experience.
Feels like as a player you're better of with at least minor JRPG grind instead.

The whole Persona series does look interesting, often looked at those games on Steam.
But in the end I always shrug them off due to that time limit and seemingly too character/story driven gameplay, gimme a juicy blank slate to work with anytime.

 No.22294

>>22292
>Does it suffer from the JRPG overleveling by sidemissions if your somewhat of a completionist?
Absolutely.

It has 101 side-missions, some of which include fighting specific enemies or creating specific personas with specific skillsets, and the personas it asks you to create are, while often hard to actually create, incredibly powerful by the late game. If you give a shit it absolutely railroads you into being overpowered.

But it also motivates you. The dungeon has a "Reaper" that comes and hunts you down if you spend too much time on a given floor loitering around. Actually fighting the Reaper and killing it is one of the final side-missions and when you get it you are at around level 70 or so (which is already overlevelled mind you, because as I said, I never had to fight normal enemies after the initial two sections) I instantly jumped up to level 80 and then to 90 the second time I killed it.
And there's no avoiding it, because when you've done 90 quests in the game you are going to keep doing it because you're invested in this shit so yeah, I absolutely was a beast by the end.

(Not that it really matters, initially elemental attacks are the focus and finding weaknesses of enemies to knock them down, the late game is all about abusing the physical attacks and the critical hit system because enemies just straight up stop having weaknesses, so your best bet is to just crit as often and as hard as you can. Even the bosses. I was literally wheezing because the average elemental attack did lik 500 damage unboosted, but for the boss the stars aligned and one of my physical attacks was both normal attack boosted and charged up, landing a critical hit, ending in 5k damage on round one, and this was a semi-normal occurrence.)

It's definitely story heavy.
I sometimes liken it to Asian plays. A JRPG is about fulfilling the role of the ideal protagonist. You're meant to fill in the mold/shoes of what the writers wanted and if you don't like being an actor in a 100 hour long Noh play then it's probably not your cup of tea.

But I personally (no pun intended) am really into it because I like how it has an insane cohesion of gameplay, art direction, music and themes. Every single detail is working towards fulfilling its role in the telling of an amazing tale.

Also the time limit thing is important but the games are also not very punishing when it comes to spending your time wisely. You can easily get the best ending on your first run if you just pay attention to themes of the story and make the right choices, doesn't matter if you have minmaxed following a guide or just "did your best" and spent time however you wanted/thought it was best.
I got the good ending and I wasn't following any guide or planning ahead while spending the time I have.

 No.22368

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As my god-awful starting charisma slowly develops, I'm accumulating quite a posse of steel-chewing and bullet-spitting girls or are they?.
Obviously those are quite far from being the min-maxxers choice of pet, but it's not fun to travel around a stinking minotaur, unfriendly T-Rex and whatever else is considered top-tier.

First there's the starting Little Girl, quite a pure melee fighter and tank without consenting to it.
Then the trusty nurse, lifesaver with her healing spells and throwing about her magical fragrant panty.
Third of the gang was the Little Cat Sister, thief by profession and dual wielding an artifact mace & axe at high speed & low drag, squishy tho.
And finally I was finally gifted my Goddesses Lulwy's pet, the Black Angel, support gunner and speed buffer getting blessed by my own direct hand-me-downs.
Still looking to catch a Xeren Auto Tank or even better, a Yerles Combat Plane as my personal mount, for the latter I'm still lacking a lvl.50 Pokemonster ball.
Time to finally conquer the deepest parts of Leminas and end act 1 of the game, South Tyris awaits with bigger challenges!

Also I somehow went from 600k gold to being broke again.
Damn all those shopping opportunities and expensive slaves to gene splice my girls into shape.

Also also Card Survival Fantasy Forest finally has a release date end of month, but it rather seems like a heavy reskin of Tropical Survival while 3 big content patches are but a promise for the distant future. This will maybe need another year to slowly stew in the pot.

>>22294
>I got the good ending and I wasn't following any guide or planning ahead while spending the time I have.
Well, that's at least something, still I'm rather turned off by such time limits.
Fallout 1 suffers the same issue, no matter that you may actually only need half of the given 6 months until the vault runs dry.

Seeing how all those console titles slowly drizzle onto Steam is still great though.
Got myself Rune Factory 4 some time ago and liked it a lot.

 No.22541

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FINALLY found a dungeon filled with Yerles Combat Planes and had to abandon it due to only carrying a lvl.49 monster ball while those are lvl.50.
Shamelessly save-scummed at a shop for a lvl.50 monster ball, returned and caught one of those sleek fuckers.
It's even a "female" plane, stringently continuing my harem!
And riding "her" increases my speed tremendously, while she acts as a gun turret under my buttocks.
In party quests I can now pull off 2 consequent ensemble actions, giving my pets a steady stream of income to improve their potentials.

In the end, the Little Cat Sister was still far too squishy, so she was appointed shopkeeper for my first general goods store, while also opening a food, gear and magic store with freshly caught thief guild members for their high charisma/negotiation.
Rotated into the smackdown posse was the unique fairy archer that I found some time ago, some time later I even got my goddesses gift weapon, a strong ether bow that fits her perfectly.


Also doing pet arena battles from time to time and the act 1 story dungeon is conquered to lvl 35 of 45.
Soon South Tyris should open up.

 No.22662

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Playan' Cataclysm DDA Bright Nights!

No more bullshit pocket system, no more bullshit proficiency, no more bullshit crafting times to nudge you towards an even more bullshit follower system!
Instead all the magnificent boomsticks, explosives, magick and whatnot to RIP'N TEAR!

Sadly dev is obviously slower, but more and more people seem fed up with the direction DDA is moving and convert to BN instead.
Another lad seems to have forked Cataclysm on her own into a third direction even, no idea when we see something happening there, but I'm glad that people start to front the DDA devs that only are interested in adding chore while removing endgame & sci-fi features.

Been poking at some zeds from a rooftop and managed to haul some stuff back into the starting shelter.
Now plotting my next raid.
The FEMA camp would be nice, but I'd have to poke through breakable fences and hope to be able to take all zeds out before I run out of length of fence.
A garden shed near the house that I liberated sported a pitchfork I was unable to carry, which would be a great poker overall instead of long pointy sticks.
That wizard tower has a deadly plastic golem, can't go there for some time and directly outside south of my shelter are nether creatures, so this direction is off limits without guns as well.

 No.22758

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Ernst made himself mightily at home.

Moved into an abandoned gas station with garage, set out to loot and returned with dented cars for spare parts, found a mechanized infantry carrier that may serve as base for my personal death truck and sleep on a comfy pile of guns.
Now that's survival of my taste.

Ammo isn't yet secured in great enough quantities to go everywhere guns blazing, but we're getting there.
The next FEMA camp should deliver additional 5.56 for my polish assault rifle and 7.62 for ze German bewties is helping to pick of targets at range.

Sentry guns only drop a couple of dozen cartridges now, a needed nerf down from multiple full ammo belts.
That most buildings now come with an integrated electrical system is great, just plop down some batteries and wind turbines on the roof and everything is set up.
Winter is coming and with that the need for some indoor heating while working on the truck, which shall emerge from the garage in spring like the most beautiful flower blossom.

 No.22791

Currently replaying Mission:Impossible 64.
It's pretty janky and not a "good" game, but it's fun and nostalgia hit me about every two minutes.
I basically remembered every element of the game, just not any full levels anymore.
And it's way easier than I remember, especially since I played it with cheats. In fact, this is the first time in about 25 years that I actually played the game honestly.
But what makes it so endearing are all those neat little ideas and glimpses of what could have been with a less troubled development, like using cyrillic characters for people speaking and the jokes I LITERALLY didn't get until I read them yesterday.

 No.22793

>>22791
Oh wow, remember playing this game at a schoolmate with us both having no clue what to do and how to use which gadget where.
When you say it's easy, is this pure gameplay wise? Because I can't imagine getting a lot of stuff done without guide next to me.

The next game my pampered friend got was WinBack with which we had more luck understanding what's going on and after that Castlevania 64 with which even his cool older young uncle miserably failed.

 No.22795

>>22793
If you're not a 89IQ you will get by, although sometimes progression is a bit unclear.
Never played Winback, I always thought it was just some TPS.
CV64 is also not that hard, except on Hard, where I am currently stuck in the hedge maze, since the chainsaw Frankenstein's attack is a OHKO attack.

 No.22799

>>22795
Two elementary schoolers clearly didn't add up to >89IQ.
But for all the remaining time we stayed in touch the "Sauber." when you took someone out stayed as some kind of meme between us.

With CV64 we hardly ever made it through the motorcycle boss and mostly ran out of lifes in the stage right after that.
Better pop the tried and tested Zelda cartridge for the nth time... :3

 No.22802

>>22799
>With CV64 we hardly ever made it through the motorcycle boss and mostly ran out of lifes in the stage right after that.
Now we need to dig a bit deeper into your memory.
In CV64, there is not "motorcycle" boss, just a big skeleton that has two bikers with it, and it's the boss of the first level.
In Legacy of Darkness, however, there is indeed a fight with biker skeletons as "bosses"; it's part of the hedge maze.

I remember at least reaching the Castle Center, but not getting any further until like five to ten years later.

>Sauber

Do you also remember the sound of enemies dying?

 No.22806

>>22802
Yeah, the boss of the first stage, could have sworn it's a giant motorcycle.
And no, only this oh so dumbly spoken "Fßauber" still lingers in my head.

 No.22808

>>22806
The dying sound is also great, it's a long, drawn-out, very theatrical HHUARRRRRRRRrrrr

 No.22871

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Boughted too many games against.

Eager to see Drova for its "Gothic-ness".
Also finally caught Undernauts on sale. Skipped a longform review on that for 3 times now as it popped up on my YT feed and I was reminded that I actually want to play it before watching.
Horror fishing games seem like a standalone genre already for some reason and Dredge gets highly praised.
Stonks and anime has to be a good combo as well.

Also started a game of Deus Ex Revised, seems like a low-key expansion mod.
Took the rifle from Paul to not end up with a highly tuned pistol in the end, non-lethal my ass.

 No.22901

sauber_huarrrr.mp4 (2.85 MB, 960x540)

Finally managed to do some video capture. It has everything, the "ßauber" and the "HUARRR".

 No.22908

>>22901
Fauber!
The HUAARRR reminds me heavily of Gothic tho, when you kill somebody in direct combat without the stabbing animation or maybe when you die yourself.
Tried to look up for some samples, but couldn't find any.

 No.22917

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Restarted Deus Ex as I blew all my weapon upgrades on the assault rifle and yet had to be reminded how shitty every weapon except the pistols are in this game, a 7.62x51mm pea shooter, 12 gauge fart gun and 30-06 Parkinson simulator, literally.

Now I'm just sporting both pistols, a scoped silenced and regular, to sneak around and execute by headshot.
Ensuing gunfights feel more "police-y" or "agenty" this way anyway, as I'd be Nano-Mulder and investigating an X-File.
Also loving the jank and style of this old game, trying to jump and grab the edge of a ladder can fail easily and climbing a ladder needs to be taken carefully as well or else you slip and fall.

Anyone cares about spoilers for this 25 year old game?
Executed Anna Navarre with 3 headshots on the 747 to let Lebedev live and talk.
Also saved my bro Paul this time, didn't knew this was possible when I first and last played it 15-20 years ago.
Now I'm done with UNATCO and Hells Kitchen and tried to take down that zoomer boi Gunther at Battery Park. Managed to take out his guards & bots with a well thrown scrambler grenade, but after countless reloads I was reminded that it is part of the story to be captured here, not optional.
Also playing it now I notice much clearer the many subtle hints of how many actors are really and willfully in on MJ12, while JC is just the newcomer with Angel/0A clearance which doesn't even grant knowledge of MJ12 itself, yet. Grunts and menial staff at UNATCO thinks it's an UN organization, but at least from Navarre, Hermann and Paul upwards, everyone knows that they are actually working for MJ12.
Oh well, time to be saved by AI.

 No.22918

>>22917
Man I still haven't managed to finish it.
Started it several times, but I never seem to be able to get past the first level for some reason.
I think last time it was the awful hit detection of the cattle prod, or me sucking at hitting the proper spot.

I have played through HR and MD multiple times, though.

 No.22919

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Visited a triad bar, took some bar fly dancing, did some business.
All great fun until some MJ12 mechas stormed the place.
Not on my watch.

>>22918
It's great, ignore the non-lethal stuff, that's for a repeat playthrough.
Take pistols, makes you also safe skill points for the more useful interactive stuff like lockpicks, tools and hacking.
On Steam that Revision mod is a separate install you get from the store for free when you have DX, so there isn't much hassle modding it.

 No.22922

>>22919
Ok, I reinstalled and will start a new playthrough soon. I'm your responsibility now.

 No.22962

>>22917
>>22918
once you get a silenced pistol, you can easily distract guards by shooting walls, making them turn to stare at the spot that you shot
you can easily sneak past them this way, it is the only legit use for weapons for most of the game

 No.22963

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>>22962
To be fair now in the Paris part of the game enemies are wielding so many rifles and so little pistols that I'm running dry on 10mm ammo, some elite gunslinger down to his last mag...

On the other hand, a quick double tap still takes them out without alerting much unwanted presence.
On the other other hand, I came by many silencer upgrades for the assault and sniper rifle which I simply discarded due to being useless to me.

Time to tap into those 50 throwing knives I hoarded, took a point in primitive weapons anyway for the Dragons Tooth sword, may as well go more into melee.

 No.23006

>>22922 here.
I still find the movement feeling a bit weird, though I can't say why exactly.
I finished the Statue level now.
Was easier than I remembered, and I got the first massive redpill by the NSF commander dude. I put all weapon modifications I found into the pistol because why the fuck not.

 No.23034

>>23006
Just did Battery Park and Subway Station. Was really easy; I just gave a little boy a piece of candy and later sneaked through some vents.
That's right my jam.

 No.23038

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>>23034
You're about to enter the highly entertaining mid-game section.
Wish Deus Ex would be more of an open-world RPG that lets you discover more world hubs and do quests like in Fallout 1/2.
I finished Vandenberg AFB and lost most interest, as now it's mostly a constant fight till the end and all good encounters were mostly had, except the endgame decision.

Completing that thing is up to you, champ.

 No.23039

>>23038
Hey don't worry, I'm fully engaged now.
Turns out I just had to get into the jank, which was a slight hurdle because it's no jank I grew up with, but now it's smooth sailing. I just witnessed the unlawful termination of an arrested individual telling me about my parents.

 No.23072

I find it interesting to see how much DXHR pulled a memberberry.
Pilot ally, Hongkong, double-crossing asian woman...
Shame I played HR first.

 No.23095

>>23072
Yeah, even that your globetrotting pilot either dies or survives according to your actions was 'memberberried.
In HR it's a shootout IIRC while in DX it's more of a easily missed, short dialogue chain.
Try to get it without further hints!

 No.23096

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Also Undernauts is quite alright.
Took down two more sinners, some few monster girls pamper my coomer brain, the combat is more then just spamming attack due to some boost mechanic and the labyrinth is somewhat complex.

 No.23194

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Vox populi vox dei.
15k overwhelming positive reviews after 2-3 days since release and having it heavily marketed at me by Steam had me bite the bait.

Started out as a small time weed dealer that had his trailer blown up to finally stepping up and at least automate the weed production.
Mixing elite blends and packing is still done by myself in my old flat, as I have to do logistics between dealers and suppliers anyway.
Having a heavy oversupply right now, so I finna need to acquire the downtown dealer to expand my operation.
Free Green Crack for every new customer, yay!

Gameplaywise it's just a loop of different minigames to operate the machines and growing setups combined with said logistics what you need when and where.
But I caught myself more then one time that I actually wanted to quit the game while thinking just packaging this batch... mix those further... ah shit another hour gone.
Quite impressive for a one developer game as I heard, that Tyler hit it big with this, congratulations.
Also one of those games that would profit heavily if it gets modding support while still riding the wave of high expostion.

 No.23195

Finished Deus Ex.
Chose the Illuminati ending honestly only because it seemed the quickest one.
Honestly, I found the game tended to drag on a bit. Some of the areas could have been smaller, I found that half of my augs were useless (like that rocket bouncer shield or vision enhancement) and that I had been carrying a plasma rifle AND a gep launcher basically for nothing, as LEMs were enough to deal with all the bosses. I wouldn't know how to survive any other way with the setup.
But ok, all of that can be amounted to a first time blind playthrough.
I think there will be more playthroughs, but I remembered why I don't like the Unreal Engine, no matter which one.

>>23095
I think I did it, was it the helipad bomb that you posted the dialog file of?
Because I found that rather obvious and not hard to miss, as there was very obviously something afoul. I mean the dead boy you stumble upon right when entering the helipad. Although at this point I should probably note that I played with the Transcended mod, maybe that one added that piece.


Yeah so all in all I can understand how this blew people's minds back then and I am fairly sure that had I played it 25 years ago I would love it as much as e.g. VtmB. Nostalgia is one hell of a drug.



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