No.18298
Old thread Systemkontra'd
>>4573Insert coin to
play post.
No.18313
>>18311You go from yellow to blue to red to green.
*autistic screeching*
No.18318
lmao all pictures in the OP are screenshots I made, and I am not even OP.
Feels important.
No.18350
Playing Avernum 1: Escape from the Pits.
It's nice little roleplaying game that is a 2011 remaster from it's original 2000 version, which is an expanded adaptation of the 1995 Exile: Escape from the Pits, so the guy behind Spiderweb Software put quite some SOVL into his creations, most notably the said Avernum and Geneforge trilogies.
By far flawless, you really notice the charm and creativity of games over all those eras.
Nice exploration in over- and regular world with lots of dead ends and areas that serve no reason other then a minor encounter, loot or nothing at all.
Controls are a bit finicky and combat can be repetitive at times, but hardly comes without overall progress.
Imagine Gothic meets Baldurs Gate.
By the authority of the all-engulfing empire and without given reason, our group of up to 4 is thrown into Avernum by portal, giant underground caverns without known exit back into the sunlight.
Here they find, that while life is tough, civilization established again and has carved out a rough, but secure survival across multiple cities, forts and a castle known as the Avernites.
Slowly gaining experience in combat and overall knowledge about their new home, the group earns itself a name by their deeds and meets factions like snake people, ex-rebels running literal underground insurgent cells, empire agents, criminal scum and a newly declared city-state.
On the last 2 pictures we can witness the temporary downfall of our group by an undead lord, despite managing to get favorable postions via a hidden route.
Fucker was down to the last bit of health when he slowed down and started to hit really hard.
Prolly time to stop hoarding consumables :3
No.18443
Ernst played a lot of Touhou: Blooming Chaos 2 recently, a roguelike / roguelite with Touhou characters. It's a dungeon crawler with lots of different gameplay modes. It has a story mode, which would be the roguelite part, which is pretty tame in difficulty for a Touhou game, and most of the modes alternate between normal dungeon floors and boss battles (other Touhou characters). Both are in the classic Touhou bullet-hell-style. You can choose between three different characters, who have a distinct playstyle, and you can unlock quite a few more just by playing and getting stuff from the dungeon, though that may take a while. Objective is basically gather good armor/powerups, get experience, upgrade your abilities in a way that suits your playstyle/character, and then go get 'em. The gameplay modes range from piss easy to insanity difficulty-wise, but the common modes are nowhere near the crazy stuff known from other Touhou games. There's also the "classic roguelike" mode, which is probably closest of what you had in your mind when reading "roguelike".
It's a little rough around the edges, sometimes the game does not behave the way it suggests it will. Also the english translations from Japanese is clunky at times, but to be fair that makes it more entertaining, the gameplay itself is flawless. It's 5.80€ or so on Steam, good investment so far.
No.18447
Ernst doesn't want to say aliums, but...
we are factually the subterranean foreigners in their land and they are damn PISSED at us.
Also it's 5 years after the deeds of the old posse and the empire is invading Avernum.
Yet due to fighting down-under in their home-turf, the Avernites managed to hold their ground with Ernst and another, eerily-similar Gang signing up for duty.
Ernst likes the second part.
As the games were all redone in one go 2 times over, the second part kinda misses large changes to the first one, it's more of the same with just minor improvements.
Up until now it plays rather linearly too, with just a small part of the slightly evolved overmap traversable, while the first game limited more by enemy difficulty instead.
But, there seems to be a second overmap this time and Ernst is not too far in, things only just get set up.
>>18443Ernst remembers some kind of 1HP mode that was best to grind for coins, but at times infuriating when hit by a stray shot that you walked into all by yourself.
Double so as you already had to pay a coin entry.
No.18468
K-D Lab was a Russian Kaliningrad (aka Königsberg) gamedev studio that released some very good games. Their first game I can remember was Vangers released in late 90s (97? 98?). Vangers was something like one of those 2D space trader games where you fly between planets, except instead of space its an alien desert and you're a bug of sorts driving a vehicle. Vangers had an interesting overengineered 3D engine with terrain that allowed terrain modification that they used for things like collision impacts, craters or leaving tire imprints instead of just plastering decals like every game did. It was on an intersection of two themes that K-D Lab will continue to develop further - the alien bug stuff and the dynamic terrain stuff. In 2001 they released Samogonki (literally self-racers or moonshiners, depending on where you put the stress) that was basically Mario Kart but for alien bugs.
In 2004 they started the Perimeter RTS series. It was essentially a 3D RTS with alien creatures (not just worms as on the screenshot, actually it was mostly flying creatures) serving as a background threat (and one "corrupt" alien-aligned faction that used them as a weapon), but the modifiable terrain was put front and center as an important mechanic - your buildings needed flat terrain to stand on and any dents or protrusions created after they were built caused buildings to get damaged and collapse. While you could play it like in Red Alert, spamming units and shooting shit, you and your enemies were supposed to also use terrain to your advantage, to maintain flat expanse at your base, to dig holes under the enemy buildings that they'd collapse into, to block enemy turrets from shooting by raising mountains in their line of sight, to use terrain destroying weaponry among other things to make enemy energy transmitters collapse at the right moment and take over their energy network for yourself and the like. In 2006 it got a bugfix and campaign expansion update but afterwards K-D Lab ran into financial troubles.
In 2007 they made a Tiberium Wars-like game Maelstrom in an unrelated universe but also revolving around terrain modification where 2 human factions built over and expanded the land while the 3rd alien one built and better fought over the water. In 2008 they made a Perimeter 2 that was only lore-related to the first game but otherwise was basically like Maelstrom except with only two factions, water and land based one. Perimeter 2 was all around a failure since it was worse in every way than first one, the addition of fluids to terrain made all the complex terrain shenanigans of the first Perimeter unnecessary, and terrain shenanigans was the only gimmick that differentiated their games from the rest. That was around the time K-D Labs had run into financial difficulties so the release was hurried, very buggy, and shortly after K-D Lab and was split and after that nothing remained of it.
There is still some movement from the K-D Lab corpse, like their ex-devs sometimes regroup and rerelease games on Steam for a quick buck, they even have a moderately active forum where nostalgic boomers keep making maps and mods but they havent made anything new or interesting ever since. And that gimmick became less unique in time as more and more games added dynamic terrain features. Faction has its unique terrain gimmick is also now pretty common to see nowadays.
Anyway, the point is, the original Perimeter and its expansion is a pretty cool game with some pretty unique mechanics even to this day. You should try it.
No.18469
>>18468I think Mandalore Gaming has a good video about Vaginers I mean Vangers.
Seems breddy interesting tbh.
No.18489
>>18447>Double so as you already had to pay a coin entry.Yeah, that's OHKO mode, never tried that, sounds way too hardcore for me. I'm just happy that in the meantime I managed to clear Classic Roguelike. Though since I now already beat the mode I was most interested in, the replay value dropped off a little. Not a lot more to do despite go for the crazy modes or the remaining characters. Don't give a fuck about all the skins available ingame.
>that you walked into all by yourself.Happens, unfortunately. So many shit on the screen, and especially the characters with emphasis on quick movement are prone to end up on a bullet when dashing around.
No.18525
Played some Sudden Strike for the first time in a year or so.
Fifth soviet mission: Cleanse a village from a bunch of nazi armor. Easy enough, huh?
Well, in the end I didn't even have any tanks left. And only a handful of men, but frankly, they weren't really necessary.
You see, there is also a small village in the northeast corner of the map, but I forgot that while in the isometric perspective, north is "up", on the actual map, north is the upper left edge, so I was assaulting the wrong village and lost at least half of my men in the process.
However, they gave me a million howitzers, so had I failed this mission and had to retry it, I would just take the howitzers, bomb everything to rubble and then clean up, just like in real life.
And for the actual village I did, by Lenin, I did. I send in a platoon who then shot a bunch of leftover fascists that were left in the one house that was not leveled.
Picture is the field between the northeast village and the north village where there were some attempts made by the fascists, but those were just acts of desperation.
Communism in its tracks cannot be stopped by either ox or ass.
No.18852
>>18848Sure, if you weren't such an imbecile who can't post the relevant link.
Or is this not actually about saving games but some lame e-celeb gossip?
No.18854
>>18852stopkillinggames.com/eci
No.19207 KONTRA
>>19206Made what? Club of the biggest cuck nations on earth? That can't be,because of Poland
No.19218
>>19207Germany collected the required amount of support for the Citizen's Initiative. Of course it still needs more support because you have to get seven countries over their own boundary and further you have to collect support of a million citizen overall.
No.19234
Continuing in Commandos.
This mission had me scratch my head in the beginning. In Fig. 1 you can see them at the very southern edge of the map.
Basically I had to take out a village full of nazis to kill a general (all while not raising any alarm) and I don't even have the Green Beret and the Spy started without a uniform, so in half an hour I manged to take out exactly three guards, and from the last one I actually got shaky hands because I had to crawl behind a patrol, ice him the second before he turned around, and while hiding the body I had to drop him once to go down in order to not be seen by another guard.
That's peak commando'ing and now I will watch a speedrun to see how someone actually skilled will demolish this.
As expected the Marine was basically useless. I don't think I used him a single time, and the walkthroughs I read to see how other people did it also only use him just to have used him, basically.
The problem is that while he can kill silently, he can't carry bodies, so anything I want to do I might as well let the spy do.
Anyway, after cleaning up a bit in the southwestern part of the village, the Spy managed to grab a uniform, which enabled him to thin out the herd a bit before actually conducting the hit.
The sniper then crawled up a rooftop that coincidentally overlooked the garden where the general did his morning walk.
In Fig. 2 you can see the aftermath. Took a few tries because the soldiers have x-ray vision and perfect audiospatial detection so the moment the Sniper took the shot, he was in turn shot at, but with a bunch of smart positioning and luck he managed to pull it off without getting hit.
With the general dead, alarms are not a problem anymore, so the only thing left was to blow up the HQ and gtfo.
Blowing up the HQ wasn't that hard, but it warranted a bit of clean-up first.
I tried a few times to run over both patrols in the courtyard, but the last guy wasn't dead quick enough to NOT ring the alarm.
So the Driver parked the tanker right in front of the guardhouse and bailed.
A quirk this game has is that a car that has been in the possession of the Commandos is considered hostile by enemies and they will shoot it on sight, so those dumbfuck nazis blew themselves when they started shooting at a fuel truck in their courtyard. Gladly that was enough to consider the HQ "destroyed". Everyone boarded a truck and left.
Next time I would probably try to clean out the courtyard first, then park the truck there and trigger the alarm - the general will be evacuated through the courtyard, so the moment he steps out and starts shooting at the truck he will blow himself up.
No.19241
>>18995Nice, I've pitched it to my French friends when Ross released the video in early August. That's at least two signatures.
No.19242
>>19241Who cares about some crappy gay vidya game not working anymore? Oh, I know. Balding long-haired ugly friendless perma-virgins with mickey-mouse voices do!
No.19252 KONTRA
>>19242It’s about your rights as a consumer, dude.
No.19253
>>19252Video Games are for children. Once you grow up, you are too old for them. If you want to play, anyway (why? because you are a pedophile or something, probably.)
No.19254 KONTRA
>>19253Just play current games, maybe.
Pic related is what grown up video gamers look like. Do not be like this "man"
No.19268
>>19241Nicely done. I got my mother to sign.
No.19276
>>19252Think less about consumer's rights and more about producer's rights.
Neoliberal system poisons you with consumerism.
No.19592
>>19511Bad game, still should've been preserved. But since they've refunded everyone it will not be covered by the initiative, there's no consumer rights angle.
No.19594 KONTRA
>>19511Off but I was honestly fascinated how this disaster happened.
You'd assume that in a corporate structure at one point someone would stop the train before it becomes a trainwreck but no.
I think while doing a post-mortem of Concord, even without falling back into the chudgument that "It had ugly brown people in it" (Of course the designs being unappealing was one part of it), what you still see is that a game was in development for 8 years and then was thrown onto the market for 40 dollars in an environment where most games like it are free to play.
The competition has been in the game for almost a decade, so the market is saturated, of course nobody is going to pay 40 dollars to play a game that essentially brings nothing new to the table. It's just not worth the investment to jump over into it.
So like even just from a market analysis standpoint I'm surprised nobody said that "Guys we might be in trouble".
No.19595 KONTRA
>>19594As anyone who works in software development or an adjacent industry can confirm, it's always an out of touch C-suite who are either idiots falling for buzzwords or idiots scamming other idiots who fall for buzzwords, plus the "number go up NOW" mentality that plagues all publicly traded companies and, obviously, all of that being led by americans (yes, Sony is barely a japanese company anymore). All of this, while taken by itself, can be alleviated elsewhere, but combined it's the perfect storm of le infinite growth meme and greedy assholes.
In fact, the only two video game industry companies that are currently making any sane decisions are Nintendo (japanese and largely unaffected by american sensitivities) and Valve (privately owned).
No.19602
>>19594> OffIt was a bait for discussing the game anyway.
> even without falling back into the chudgument that "It had ugly brown people in it"I think that it's a ideology-centered situation and to understand it chuddery is necessary. Investors (including government) were driven not by profit motives but by ethical investment ESG stuff. It were mostly big funds where people operate with someone else's money. So it surprises me when
>>19595 writes about "greed", "infinite growth" and other leftspeak. For him "if all you have is a hammer, everything looks like a nail".
And even when people do market analysis... Who is ready to say what he actually thinks and lose his H1B visa or chance to repay loan for McMansion? It's better to say something socially acceptable like "there are millions of obese sheboons willing to play shooters but discouraged by objectification (=half-naked asses) in Overwatch, they'll pay 40$ for a chance to feel represented".
No.19603 KONTRA
>>19595Idiot weaboo go eat some raw tuna.
No.19604
>>19603Man I love raw tuna. You should try it, it's great.
No.19654 KONTRA
>>19604> NIHON GOOD BAKAsaid the 35yo fat manchild with yellow and brown stains in his underwear
No.20796
After building my new PC, I finally decided to play Elden Ring. I've been avoiding any information about this game so the experience is pretty fresh to me. So far, more or less as expected, it's an open world Dark Souls game. Cryptic dialogue means fuck all to me before some reveals probably closer to the end of the game, and I'll probably miss out on a lot of content because, well, it's DS-style hidden in an open world, duh.
I also found the game quite a bit harder than the DS series, maybe I'm just rusty, because I haven't played them since like 2018, but I think they did in fact turned the difficulty up a bit, mostly for the bosses. The movesets seem quite a bit more unpredictable, and I can never guess the delay on the strikes right. The first boss in Stormveil took me like 15 tries before I gave up and summoned an NPC. On the other hand, that dragon in the lake was a walk in the park. Or, rather, a ride, because I spend the entire fight on horse(?)back. I used to be a very good Warband player, maybe it showed.
So far, I like the visuals and the gameplay, but I guess I'll need more practice to enjoy the boss fights more, and a second playthrough to see all the stuff that I'll inevitably miss.
No.20812
>>20811SoC screenshots are always so nice to look at, but HoMM never clicked with me, so I never bought it.
Always stopping at it on Steam until I'm reminded what it's based on.
Listening to too much Eurobeat again and getting an urge to drive though.
No.20949
Currently getting back into flight sims.
Dusted off the old IL-2 1946, but this time not Vanilla, but with the COMMUNITY UNIVERSAL PATCH.
Across what is probably a hundred download links (because I don't have a Torrent client set up) it will later amount to about 40 GB of content. Remember, this is a game from 2003.
At least it's not like with the Steel Fury Kharkov 1942 supermod that is a japanese one only hosted on a japanese site or a very shady russian one.
No.20958
>>20956Obviously you missed the red cross truck because you respect basic rules of engangement... right? RIGHT?
t. flight officer
No.20959
>>20958Frankly, I didn't even see it until I smashed into the ground.
No.20967
Ok, so I now downloaded all the BAT stuff and installed it.
My IL-2 Sturmovik 1946 folder is now Ninetythree and a Half GB large.
For comparison: The two biggest games I have on my disk are Tekken 7 and Kingdom Come: Deliverance with both at about 80GB. Then again, I now can fly basically every single plane of the 20th century across maps like "Berlin to London" (1:2 scale).
I don't have any pictures yet, because trying to fly with just the keyboard is basically impossible and I have to try again with a proper stick, my trusty Logitech Extreme 3D Pro. I am not autistic enough to get a HOTAS setup, which would also be supported.
No.20981
>>20959Text-book fighter pro issues :3
Luckily we have more then one try in our modern times.
Don't stukas in those games feature that automatic pull-up feature?
Or did you forget to pass out and cancelled it's input?
No.20982
>>20981That was iirc after already dropping everything and strafing them. I think the auto-pull-out only engages at a certain angle and with the bomb still attached.
But I have found my stick again and now things are going a lot better. I even managed to land without flipping or dying.
No.20998
>>20982AFAIK the bomb detaching is what activates it combined with the altimeter, but you can't be unrealisticly steep in your approach.
It's just Kraut space magick, not actual space magick :3